Game Development Community

Transparency

by Tom Petrus · in Artist Corner · 03/01/2006 (10:59 am) · 3 replies

Is it possible to use textures with transparent regions (via alpha channel), export and have the textures maintain their transparent regions in the engine.

I have attempted in multple ways but have not been successful. Playing in the Shading Mode|Texture Buttons... UseAlpha - read that turning MipMap off is helpful for transparent textures at a distance. . .

When I load the dts in showtool the transparent region (Alpha) is a solid color.

I was able to export a simple shape from MilkShape and achieve transparencies but I don't enjoy usng MilkShape...

Any info would be appreciated. (I am also having an issue with transparencies in a DIF if youhave any ideas... I either get the entire brush transparent or solid - not regons in the texture....)

My brain still hurts from my last post... :P

#1
03/01/2006 (11:36 am)
Try this and let me know if it works out for you.

Scott
#2
03/01/2006 (12:08 pm)
The instructions work for getting transparent textures working in Blender 2.4.

They work to well... hehehe

Here's what I missed...
3. In the material buttons window select alpha in the mapto tab, in addition to col, which should already be selected.

I had totally missed the mapto tab - I had tried UseAlpha on the Texture tab... :P
More coffee and a shower maybe... :P

Thanks a whole bunch!
#3
03/01/2006 (12:22 pm)
Cool, there sure are a lot of buttons that seem like they would do the same thing. My friend Terry actually showed me how to do that.

Scott