Combining TGE, T2D and TSE into one single product?
by Nicolas Stohler · in Torque Game Engine · 03/01/2006 (12:02 am) · 4 replies
Hello
I'm new to the whole world of Torque and all it's engines, so I dont know if this is possible or even the right place to ask.
but here I go:
I want to make a game that's basically 2d, scrolling in every direction with a limited playing field (->T2D). in the background, I need some sort of 3d waves (top view), so the TSE/TGE would be nice to use. I think I will need the wave information for the gameplay (player influences waves, waves influence player and other objects, something like that).
now, is it possible to combine the T2d with the TSE/TGE? or do i have to work with "flat" 3d objects and only use TSE/TGE??
thanks
I'm new to the whole world of Torque and all it's engines, so I dont know if this is possible or even the right place to ask.
but here I go:
I want to make a game that's basically 2d, scrolling in every direction with a limited playing field (->T2D). in the background, I need some sort of 3d waves (top view), so the TSE/TGE would be nice to use. I think I will need the wave information for the gameplay (player influences waves, waves influence player and other objects, something like that).
now, is it possible to combine the T2d with the TSE/TGE? or do i have to work with "flat" 3d objects and only use TSE/TGE??
thanks
#2
03/01/2006 (6:01 am)
TGB (the new name for T2D) was designed specifically from the beginning to be "plug, compile, play" compatible with TGE...it's really as simply as copying over the T2D directory into your TGE /engine directory, adding the directory to your project, and compiling.
#3
So the next question is: can I have a transparent background (t2dscene) in my sprite portion of the game to have a visible TGE 3d-background? is there some example for this?
03/01/2006 (6:16 am)
Ok, thanks, i'll give it a try when I get home from work. So the next question is: can I have a transparent background (t2dscene) in my sprite portion of the game to have a visible TGE 3d-background? is there some example for this?
#4
--Attach your t2dScene to a specific GuiObject
--make sure that the parts of your scene you want transparent are transparent
--place your gui into your 3D world
That's just one technique, and as I said I haven't tried it, but it shouldn't cause any issues. There are other things you can do as well, including examples I've seen (requires code changes I believe) that has a t2dScene as a skin for TGE objects.
03/01/2006 (6:59 am)
I haven't played around (or seen any applicable examples) but I don't see any reason why you couldn't do this with some work. Basically what you do:--Attach your t2dScene to a specific GuiObject
--make sure that the parts of your scene you want transparent are transparent
--place your gui into your 3D world
That's just one technique, and as I said I haven't tried it, but it shouldn't cause any issues. There are other things you can do as well, including examples I've seen (requires code changes I believe) that has a t2dScene as a skin for TGE objects.
Torque 3D Owner Eric Forhan