How to free the graphics from memory
by Julien Millet · in Torque Game Builder · 02/28/2006 (7:58 am) · 1 replies
I'm currently working with torque 2d, and I would like to know how it handles memory. I know how to load images using the t2dImageMapDatablock, by creating an instance of the the datablock (datablock FlyingVehicleData(F117NighthawkBlock){}), but I don't know how to free the memory. I would like to be abble to load all the necessary images before a level is started, and then free up memory once it's finished.
Do someone know how to do that ?
thanks
Do someone know how to do that ?
thanks
Associate Melv May
Thank you.
- Melv.