How to add VBO to TGE?
by Skanda · in Torque Game Engine · 02/27/2006 (5:59 am) · 5 replies
Could anyone give me some advice or example's code?
Thanks very much!
Thanks very much!
#2
http://tdn.garagegames.com/wiki/AddingOpenGLExtensions
Adding OpenGL Extensions to TGE
I learned from this article,and follow it's steps,but may be it's has some problems.
02/27/2006 (6:02 am)
OpenGL vertex_buffer_object.http://tdn.garagegames.com/wiki/AddingOpenGLExtensions
Adding OpenGL Extensions to TGE
I learned from this article,and follow it's steps,but may be it's has some problems.
#3
02/27/2006 (6:28 am)
I converted the interior renderer to use VBO and saw zero performance gain... I did run out of time and it's possible that I missed something crucial once I actually had them in a shared VBO...
#5
(Assuming that the D3D vertex buffer wrapper and the ARB vertex buffer function similarly)
02/28/2006 (1:17 am)
I would suggest looking at the vertex buffer extensions already present on torque (used in the opengl2d3d wrapper), and replace those calls to use a different extension, like the ARB vbo extention.(Assuming that the D3D vertex buffer wrapper and the ARB vertex buffer function similarly)
Torque 3D Owner Stephen Zepp