Projecting Textures on the Terrian
by Bobby Leighton · in Torque Game Engine · 02/26/2006 (1:11 pm) · 2 replies
Ok so i have been trying to figure out how to get the decal projector to use custom texture file or signs where i need then...i was reading another post on this but could find no other reference to it?? copuld someone please help i would appreciate it...TY Robert Leighton@Imagn' Games and Media
#2
02/27/2006 (8:52 pm)
Thanx Ihave been trying to use this to help make some painted roadway and or paths...i found the place in this script your talking about i will give it a try...i pretty shure this is what i was looking for thank you!!
Torque Owner AllynMcelrath
datablock DecalData(GlowDecal) { sizeX = 5; sizeY = 5; textureName = "starter.fps/data/Particles/Shadow"; SelfIlluminated = true; LifeSpan = 1000000000; };