Particles : colour reference
by Mr Meikel · in Torque Game Engine · 02/26/2006 (11:53 am) · 8 replies
Hi,
I'm attempting to make all of my guns have different particle effects, but cannot find any reference for the 4-digit numbers used in the datablocks.
eg:
colors[0] = "0.8 0.2 0 1.0";
colors[1] = "0.8 0.2 0 1.0";
colors[2] = "0 0 0 0.0";
My guess is a 3-digit RGB and then an alpha, but I could be very wrong! And of course RGB would be up to 255, not 0<=x<=1 !
So, anyone got a reference table/image they can share?
edit: also, can anyone recomend a particle tutorial? I've got ideas in my head, but no idea how to recreate them!
I'm attempting to make all of my guns have different particle effects, but cannot find any reference for the 4-digit numbers used in the datablocks.
eg:
colors[0] = "0.8 0.2 0 1.0";
colors[1] = "0.8 0.2 0 1.0";
colors[2] = "0 0 0 0.0";
My guess is a 3-digit RGB and then an alpha, but I could be very wrong! And of course RGB would be up to 255, not 0<=x<=1 !
So, anyone got a reference table/image they can share?
edit: also, can anyone recomend a particle tutorial? I've got ideas in my head, but no idea how to recreate them!
#2
02/26/2006 (2:55 pm)
Ah i see, thanks :)
#3
02/26/2006 (3:45 pm)
What would then be the scale for mixing colors then? 0-1 dosn't leave alot of room for color combos.
#4
02/26/2006 (3:57 pm)
Sure it does, you use decimals. Percentages. May be a little tedious in figuring out the right amount of each, but eventually it comes pretty easily.
#5
02/26/2006 (5:19 pm)
127 = 0.5? ..use photoshop as reference?
#6
02/26/2006 (5:56 pm)
That works.
#7
02/26/2006 (6:00 pm)
Just take your normal 0-255 color value and divide by 255 to convert it to your floating point.
#8
correct. The value IS (R, G, B, Alpha) as a 0-1 value. Just think of the color values as percentages from 0% to 100% except their reprecented as a decimal instead.
With a little basic math or a color converter (there's several online or you can make one) you should be able to represent just as many, if not more, color-combinations as with 0-255 values or Hex (00-FF) values.
For those who are art-deficent, like me, a trip to easyrgb.com can be helpfull too.
02/26/2006 (6:12 pm)
Quote:127 = 0.5? ..use photoshop as reference?
correct. The value IS (R, G, B, Alpha) as a 0-1 value. Just think of the color values as percentages from 0% to 100% except their reprecented as a decimal instead.
With a little basic math or a color converter (there's several online or you can make one) you should be able to represent just as many, if not more, color-combinations as with 0-255 values or Hex (00-FF) values.
For those who are art-deficent, like me, a trip to easyrgb.com can be helpfull too.
Torque Owner Chris Byars
Ion Productions