AudioProfile
by Udi Yogev · in Torque Game Builder · 02/26/2006 (7:32 am) · 1 replies
A small thing, but can waste some time with debugging:
A wrong filename path in AudioProfile is just ignored, no error message in the console. Nothing ofcourse plays when you attempt to axlPlay the profile.
BTW, audio is quite a major part of the game experience that seems to be a little under-appreciated here. I suppose it's becuase it has very little actual code related to it. I wonder - is sound manipulation in realtime something planned for the engine in some future version? Changing pitch, frequency, adding echo and the like?
Forgot: version is Beta1.1
A wrong filename path in AudioProfile is just ignored, no error message in the console. Nothing ofcourse plays when you attempt to axlPlay the profile.
BTW, audio is quite a major part of the game experience that seems to be a little under-appreciated here. I suppose it's becuase it has very little actual code related to it. I wonder - is sound manipulation in realtime something planned for the engine in some future version? Changing pitch, frequency, adding echo and the like?
Forgot: version is Beta1.1
Torque 3D Owner Stephen Zepp
No time estimates, sorry. And good catch on that workflow issue...it should report "unable to find file" type messages, I agree.