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AudioProfile

by Udi Yogev · in Torque Game Builder · 02/26/2006 (7:32 am) · 1 replies

A small thing, but can waste some time with debugging:

A wrong filename path in AudioProfile is just ignored, no error message in the console. Nothing ofcourse plays when you attempt to axlPlay the profile.

BTW, audio is quite a major part of the game experience that seems to be a little under-appreciated here. I suppose it's becuase it has very little actual code related to it. I wonder - is sound manipulation in realtime something planned for the engine in some future version? Changing pitch, frequency, adding echo and the like?

Forgot: version is Beta1.1

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  • #1
    02/26/2006 (11:46 am)
    The audio layer for core Torque is currently being re-written, and you can be sure that once that new layer is in place it will make it's way into TGB in the future!

    No time estimates, sorry. And good catch on that workflow issue...it should report "unable to find file" type messages, I agree.