Game Development Community

Building Levels

by Alec Petros · in Artist Corner · 02/25/2006 (7:47 pm) · 5 replies

This sounds kinda stupid but...
I've got 3D Game Programming All In One, and I learned how to edit levels in that, but how do I MAKE a level? Is there a special program, or do I use the Torque level editor with a blank map, or do I have to use a grayscale map thing, or what?

Is there a program where you can specifically make levels?

#1
02/25/2006 (10:06 pm)
Well you will needing a program that can export DIF's. Quark is free and will do the job.

Here are soem good video tutorials that will guide you through the process of making a DIF in quark to import into Torque.

http://www.editingarchive.com/downloads/644

Constructor should be coming out sometime soon which is supose to replace Quark.
#2
02/25/2006 (10:40 pm)
You should just be able to press F11, then go to File, New Mission

That should work...

If you want to make interiors(buildings), then follow the other Bens advice (lol)
#3
02/25/2006 (10:44 pm)
Oh whoops i must have read the question too fast. well if you want interiors tehn yes follow my directions.
#4
02/26/2006 (11:23 am)
Thanks! Didn't realize you could just start a new mission...

EDIT: I just tried that and it says, "Missing mission template 'newmission.map"

Any help?
#5
02/26/2006 (2:29 pm)
Just make a copy of one of the default maps with very few things in it and rename it newmission.map. The newmission.map should be just a mission with flat terrain and nothing in it, but if you don't have it, no big deal. Just use another mission as your default newmission.map.