Building Levels
by Alec Petros · in Artist Corner · 02/25/2006 (7:47 pm) · 5 replies
This sounds kinda stupid but...
I've got 3D Game Programming All In One, and I learned how to edit levels in that, but how do I MAKE a level? Is there a special program, or do I use the Torque level editor with a blank map, or do I have to use a grayscale map thing, or what?
Is there a program where you can specifically make levels?
I've got 3D Game Programming All In One, and I learned how to edit levels in that, but how do I MAKE a level? Is there a special program, or do I use the Torque level editor with a blank map, or do I have to use a grayscale map thing, or what?
Is there a program where you can specifically make levels?
About the author
#2
That should work...
If you want to make interiors(buildings), then follow the other Bens advice (lol)
02/25/2006 (10:40 pm)
You should just be able to press F11, then go to File, New MissionThat should work...
If you want to make interiors(buildings), then follow the other Bens advice (lol)
#3
02/25/2006 (10:44 pm)
Oh whoops i must have read the question too fast. well if you want interiors tehn yes follow my directions.
#4
EDIT: I just tried that and it says, "Missing mission template 'newmission.map"
Any help?
02/26/2006 (11:23 am)
Thanks! Didn't realize you could just start a new mission...EDIT: I just tried that and it says, "Missing mission template 'newmission.map"
Any help?
#5
02/26/2006 (2:29 pm)
Just make a copy of one of the default maps with very few things in it and rename it newmission.map. The newmission.map should be just a mission with flat terrain and nothing in it, but if you don't have it, no big deal. Just use another mission as your default newmission.map.
Ben Jones
Here are soem good video tutorials that will guide you through the process of making a DIF in quark to import into Torque.
http://www.editingarchive.com/downloads/644
Constructor should be coming out sometime soon which is supose to replace Quark.