Game Development Community

Beta 1.1 Packager

by Tom Ogburn · in Torque Game Builder · 02/24/2006 (7:02 am) · 1 replies

When the Analyzer is complete, it doesn't say it's complete. It keeps the last message up saying it is analyzing a file.

Resolution:
In \tools\packagingutility\packagingUtility.cs
Add setGuiText( "Analysis Complete." ); around line 306.

// Now here we do post-processing on the build list to see if there's things we can cut out
   // Or things we need to add
   if( !%skipPostProcess )
   {
      for( %i = 0; %i < getWordCount( $Packaging::FileHandlerList ); %i++ )
      {
         setGuiText( "" );
         setGuiProgress( 0.0 );
         eval( getWord( $Packaging::FileHandlerList, %i ) @ "::postProcessBuildList( " @ $Packaging::BuildList @ ", " @ $Packaging::RemoveList @ " );" );
      }
      [b]setGuiText( "Analysis Complete." );[/b]
   }

#1
03/01/2006 (7:48 am)
I've been busy updating my game to the beta1.1 and my first attempt at packaging my game went well.

Except my one and only particle effect doesn't show up in the game. The .eff and the images seemed to come over fine, but it doesn't show up in game. The collision of the effect works in the game... I just can't "see" it in game....

I'm sure I'm not giving enough information here, but I'm not sure where to look.

-Tim