Beta 1.1 Packager
by Tom Ogburn · in Torque Game Builder · 02/24/2006 (7:02 am) · 1 replies
When the Analyzer is complete, it doesn't say it's complete. It keeps the last message up saying it is analyzing a file.
Resolution:
In \tools\packagingutility\packagingUtility.cs
Add setGuiText( "Analysis Complete." ); around line 306.
Resolution:
In \tools\packagingutility\packagingUtility.cs
Add setGuiText( "Analysis Complete." ); around line 306.
// Now here we do post-processing on the build list to see if there's things we can cut out
// Or things we need to add
if( !%skipPostProcess )
{
for( %i = 0; %i < getWordCount( $Packaging::FileHandlerList ); %i++ )
{
setGuiText( "" );
setGuiProgress( 0.0 );
eval( getWord( $Packaging::FileHandlerList, %i ) @ "::postProcessBuildList( " @ $Packaging::BuildList @ ", " @ $Packaging::RemoveList @ " );" );
}
[b]setGuiText( "Analysis Complete." );[/b]
}About the author
Owner of Starlit Sky Games, Senior Developer / Architect at Migration.Mobi
Torque 3D Owner Tim Muenstermann
Except my one and only particle effect doesn't show up in the game. The .eff and the images seemed to come over fine, but it doesn't show up in game. The collision of the effect works in the game... I just can't "see" it in game....
I'm sure I'm not giving enough information here, but I'm not sure where to look.
-Tim