Setting animation priority
by Sam Horton · in Artist Corner · 02/24/2006 (6:50 am) · 6 replies
Would it be possible to set an animations priority using the LW exporter, or is this something that needs to be scripted? I keep finding posts about the max exporter that seem to indicate that it should be an exporter task.
I'm trying to prevent the run/straffe animations from overriding an attack animation.
I'm trying to prevent the run/straffe animations from overriding an attack animation.
About the author
#2
You can have boath play at once.
IIRC
03/14/2006 (7:10 am)
Sam: you do that by having them on seprate "threads". The legs moving (and only effecting) the legs, while the arms and chest (and only thoes bones or nodes) do there thing. You can have boath play at once.
IIRC
#3
The LightWave DTS exporter does not currently allow the user to modify an animation's priority. If I remember correctly, it is fixed at a priority of 1.
If you can I'd recommend as Allyn suggests and try to break up you run sequences into top and bottom body parts.
- LightWave Dave
03/14/2006 (1:44 pm)
Greetings!The LightWave DTS exporter does not currently allow the user to modify an animation's priority. If I remember correctly, it is fixed at a priority of 1.
If you can I'd recommend as Allyn suggests and try to break up you run sequences into top and bottom body parts.
- LightWave Dave
#4
03/14/2006 (8:01 pm)
EDIT: Moved to new topic : "Sequences Confusion"
#5
in my experience w/ TGE 1.3 you can do what you're describing.
OTOH, is it such a hassle to put that handful of animations first ?
this limitation, if it's happening, should only apply to animations like run, root, side-step, backwards, jump, standjump, land, fall, and, um, maybe looknw.
basically the implicit, motion-triggered animations.
stuff like Wave, Dance, etc definitely won't care what order you list them in.
03/14/2006 (8:53 pm)
@andy - this seems like kind of a separate topic from the rest of this thread, butin my experience w/ TGE 1.3 you can do what you're describing.
OTOH, is it such a hassle to put that handful of animations first ?
this limitation, if it's happening, should only apply to animations like run, root, side-step, backwards, jump, standjump, land, fall, and, um, maybe looknw.
basically the implicit, motion-triggered animations.
stuff like Wave, Dance, etc definitely won't care what order you list them in.
#6
03/14/2006 (11:44 pm)
Yes I reread the thread and decided it needed a new thread. So I've moved it over.
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