Manual animations
by Johan Carlsson · in Torque Game Engine · 02/23/2006 (12:12 pm) · 2 replies
I'm looking for info (besides the ts souce code :-) on how to do manual animations of both vertises and bones.
What I want to use it for is for using the [url http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8942]cloth simulator[/url] and apply it to either the mesh it self (making animated cloths) or apply it to the skeleton of a item (making other kinds of dynamicly animated object like trees, anything that can move and deform due to force applied on t basically).
What I want to use it for is for using the [url http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8942]cloth simulator[/url] and apply it to either the mesh it self (making animated cloths) or apply it to the skeleton of a item (making other kinds of dynamicly animated object like trees, anything that can move and deform due to force applied on t basically).
Torque Owner Griffin Milsap
I was looking for a way to manually load a DTS shape into torque via the cpp code, and I came across this.
www.garagegames.com/mg/forums/result.thread.php?qt=9750
Theres a huge block of code toward the middle which may allow you to do what you want.
I'm thinking the bit of code I need is in there as well
The thread is a little old, but it should work with a few modifications.
-Griff