Game Development Community

Lighting Kit questions

by The Mastermind · in Torque Game Engine · 02/23/2006 (5:42 am) · 8 replies

Do you need the lighting kit to enable bump mapping? Or can you do it with Torque without major revisions to the engine.

#1
02/23/2006 (5:59 am)
Bump maping s allready supported in stock TGE for terrains only. As far as anything elese, TGE does not support bumpmapping even with the lighting kit. They do however support Detail textures.

If you need bump mapping, you need the Torque shader engine.
#2
02/24/2006 (6:05 am)
Okay. Is the Torque Shader Engine going to be done anytime soon? It has been in development for a while.
#3
03/28/2006 (6:14 am)
Isn't there a patch to TGE to support bump mapping (DOT3)?
#4
03/28/2006 (6:30 am)
Quote:
Isn't there a patch to TGE to support bump mapping (DOT3)?

Yeah there is but it's not pretty, nor easy to implement, or even very efficient.

I'd have to agree with Allyn, if you want bump mapping get TSE or another engine that already supports it rather then putting yourself through hell trying to port it into TGE.

Quote:
Okay. Is the Torque Shader Engine going to be done anytime soon? It has been in development for a while.

There's no official answer to that question, I would take a guess and say at least a year before it reaches a finalised state. Although I'm told in it's current state it's possible to make and finish a game in it, I remain a little sceptical. I don't own the engine though so I can't back that up.
#5
03/28/2006 (7:14 am)
At the moment, I think TSE is a little ackward to work with if you want to use your own terrain and alot of interiors. The next upcoming Milestone might change this, though.
#6
03/28/2006 (8:08 am)
>Yeah there is but it's not pretty, nor easy to implement, or even very efficient.

I would like to look at this code. Do you have the link of it?

My only concern about TSE is portability...
A MacOS X version is planned?
#7
03/29/2006 (4:18 am)
Per Pixel Bump Mapping on DTS object

TGE w/ Bumpmapped Interiors (using the CG runtime)

No offence but it's not hard to use the search bar. Don't get upset with me for saying that, I was nice enough to provide you with a couple of links.
#8
03/29/2006 (4:21 am)
Quote:
A MacOS X version is planned?

This is even in the FAQ, use it.