Network Design
by game4Rest · in Torque Game Builder · 02/23/2006 (5:03 am) · 2 replies
Hi all,
For some reason, I'd like to leverage the torque network system instead of getting network programmer's help.
I've been trying to understand the torque network by studying such as RTS SK, TGE demo game, a book and
articles on the forums, not missing checkersdemo.
But as checkersdemo, though it is for 2D game, does not give me enough information, and the others are
for 3D games, I'm having hard times to make my game's network Desing.
The one thing that I'd like to know is how T2D server sends data through network. To be more specific,
in 3D torque examples, server holds almost all the game data and sends the neccessary data by calling such functions 'missiOnStartPhaseN', 'MissionStartPhaseNAck', 'onGhostAlways...'.
For 2D game, does this strategy still hold good? Or 2D game can be simpler than 3D? Do I have to make my own code for this?
Any advice regarding this will be highly appreciated.
Thanks in advance.
Hong Jin
For some reason, I'd like to leverage the torque network system instead of getting network programmer's help.
I've been trying to understand the torque network by studying such as RTS SK, TGE demo game, a book and
articles on the forums, not missing checkersdemo.
But as checkersdemo, though it is for 2D game, does not give me enough information, and the others are
for 3D games, I'm having hard times to make my game's network Desing.
The one thing that I'd like to know is how T2D server sends data through network. To be more specific,
in 3D torque examples, server holds almost all the game data and sends the neccessary data by calling such functions 'missiOnStartPhaseN', 'MissionStartPhaseNAck', 'onGhostAlways...'.
For 2D game, does this strategy still hold good? Or 2D game can be simpler than 3D? Do I have to make my own code for this?
Any advice regarding this will be highly appreciated.
Thanks in advance.
Hong Jin
About the author
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#2
I think I got the enough information from the thread you gave.
I'm going to start coding now, but still hope you will come out with the previously mentioned
real network documentation soon.
Thank you very much for your guidance.
Hong Jin
02/23/2006 (9:37 pm)
Dear Tom,I think I got the enough information from the thread you gave.
I'm going to start coding now, but still hope you will come out with the previously mentioned
real network documentation soon.
Thank you very much for your guidance.
Hong Jin
Torque 3D Owner Tom Bampton