Distributing TGE-based game _with_ source code. How?
by Dmitriy Kazimirov · in Torque Game Engine · 02/22/2006 (7:11 pm) · 6 replies
Welcome,
Let's assume following situation:
- Our (proposed) publisher wants ALL art and source code(including all engine code of course). They don't have any TGE licenses(their main bussiness lies not in software sphere at all but they are big). After reading EULA for TGE, I assume that it simply won't be possible to transfer sources of C++ part of our game to publisher IF they didn't have TGE license.
I'm correct?
If we couldn't talk publisher out of this requirement(we didn't like at all), what means publisher need to have commercial TGE license(s) itself in order to got our sources?What if we also use TLK?'publisher' will also need commercial TLK license(s) as well?
How much of commercial licenses?Our group itself also needs commercial license(s) to TGE/TLK or indie license(s) will suffice?
With regards,Dmitriy Kazimirov
Let's assume following situation:
- Our (proposed) publisher wants ALL art and source code(including all engine code of course). They don't have any TGE licenses(their main bussiness lies not in software sphere at all but they are big). After reading EULA for TGE, I assume that it simply won't be possible to transfer sources of C++ part of our game to publisher IF they didn't have TGE license.
I'm correct?
If we couldn't talk publisher out of this requirement(we didn't like at all), what means publisher need to have commercial TGE license(s) itself in order to got our sources?What if we also use TLK?'publisher' will also need commercial TLK license(s) as well?
How much of commercial licenses?Our group itself also needs commercial license(s) to TGE/TLK or indie license(s) will suffice?
With regards,Dmitriy Kazimirov
#2
Sounds to me like you'll need commercial licenses but I'm not sure.
I am guessing that your publisher will need at least one Commercial License for the TGE and for the TLK if they wish to be able to view the source.
If at any time they want their people to work with your modified source then I would think that they will need to purchase a commercial license for each developer.
02/23/2006 (2:27 am)
You will need one license for each of your developers who works with the C++ source.Sounds to me like you'll need commercial licenses but I'm not sure.
I am guessing that your publisher will need at least one Commercial License for the TGE and for the TLK if they wish to be able to view the source.
If at any time they want their people to work with your modified source then I would think that they will need to purchase a commercial license for each developer.
#3
02/23/2006 (7:26 am)
True. I was taking into account the company keeping you on. If they simply purchased your source and assets, they could make do with a single commercial license, I believe.
#4
Current situation is:
I haven't ANY licenses(even indie).I'm novice to TGE(all that I have TGE related is (A)3DGPAI books and TGE demos). Our team also haven't them. Same for publisher.
Contract will be between publisher and another company(for which all our team works).
'Publisher' will likely NOT modify code. But they want ALL of the game assests. Including sources.
So in order to do this we must tell them that they have to buy TGE+TLK and transfer C++ sources only after they have at least one license? How we could check that they have it?Is commercial licensee status appears in profile?
Or simply say them that they need to add 495$+250$ and buy another commercial license for them?(but at least light kit commercial license cannot be transfered to different company at all).
p.s.That is correct way to get official answer from GG on this question? Is my attempt to use forum considered correct way?
02/23/2006 (11:19 am)
Thanx.Current situation is:
I haven't ANY licenses(even indie).I'm novice to TGE(all that I have TGE related is (A)3DGPAI books and TGE demos). Our team also haven't them. Same for publisher.
Contract will be between publisher and another company(for which all our team works).
'Publisher' will likely NOT modify code. But they want ALL of the game assests. Including sources.
So in order to do this we must tell them that they have to buy TGE+TLK and transfer C++ sources only after they have at least one license? How we could check that they have it?Is commercial licensee status appears in profile?
Or simply say them that they need to add 495$+250$ and buy another commercial license for them?(but at least light kit commercial license cannot be transfered to different company at all).
p.s.That is correct way to get official answer from GG on this question? Is my attempt to use forum considered correct way?
#5
We will be getting back to you on this.
02/23/2006 (2:16 pm)
@Dmitriy: We're aware of your situation, and are putting together a formal response for you. Basically, it's a complicated one! Someone will need to purchase licenses specificially for you and your developers, either your company or your publisher. If it's your company that purchases the licenses, then the publisher will need licenses as well.We will be getting back to you on this.
#6
03/20/2006 (11:21 pm)
2SZ:I'm sorry but can I see this formal response?
Employee David Montgomery-Blake
David MontgomeryBlake