Game Development Community

Lighting Pack Question

by Christopher T. Morrissey · in · 02/22/2006 (2:12 pm) · 5 replies

I am looking at picking up the Lighting Pack but i haven't seen any examples of how smooth it can make rounded objects such as a cylinder.

Does any one know of any examples they can point me to.

Thanks

#1
02/22/2006 (3:08 pm)
Hi Chris,

I just saw your email, I'll respond here instead. :)

The Torque Lighting Kit goes one step farther - it allows you to use complex DTS objects with all of their advanced modeling, lighting, and shading capability instead of trying to achieve the same effects with brushes, which is difficult due to the nature of brush modeling. You can even use animated DTS objects.

www.synapsegaming.com/content/linkedimages/IGC-2005-5.jpg


With the Torque Lighting Kit it's much easier to blend DTS objects seamlessly into the scene with interiors and the terrain. This is because the DTS objects both directly receive lighting and cast shadows (either static or dynamic, whichever you prefer for the particular application), so they blend every well with other objects.

www.synapsegaming.com/content/linkedimages/IGC-2005-6.jpg

www.synapsegaming.com/content/linkedimages/IGC-2005-8.jpg


If you have any other questions feel free to email me again!

-John
#2
02/22/2006 (5:47 pm)
Very cool, thanks for responding.

Defiantly need to grab this.

-- wow can't spell
#3
02/22/2006 (6:34 pm)
John, is it likely to work with other geometry formats, e.g. a custom format based off of the .3DS loader source resource. Thought I'd ask incase you had tried it already.

Been interested in the lighting pack in 1.4 for a while, primarily to allow Static objects to cast shadows onto DIF's and terrain.
#4
02/23/2006 (10:52 am)
Hi Adrian,

Yes, as long as the format uses the DTS rendering code (for lighting) and servers up convex collision meshes (for the shadows) it will work without any modification. Modifying a custom object that doesn't use the standard code to use TLK lighting is also fairly easy to do.

-John
#5
02/23/2006 (11:24 am)
Heh sweet, I'll try and budget it in with the next pay check,had my eye on TLK for quite a while and there's some really nice stuff going on there :)