Game Development Community

Debug

by Christopher Ellis · in Torque Game Builder · 02/22/2006 (11:30 am) · 4 replies

Hello, I'm completely new, and am working my way through the tutorials. So far so good, but the checkers tutorial says I need a "DEBUG" build to run two instances on the same PC. Could anyone help me with how to do this? Thanks.

#1
02/22/2006 (1:49 pm)
You'll need to rebuild the engine from the C source code, and use the 'Debug' project instead of the 'Release' project in order to do this. The resulting T2D_Debug.exe can be run simultaneously with the original T2D.exe release version.

If you are unfamiliar with compiling the engine, it may just be easier to use two different machines on the network if you have them for the tutorial purposes.
#2
02/22/2006 (3:30 pm)
I have Microsoft Visual Studio.net 2003, which I haven't really used before. Could anyone walk me through the process to do this?

EDIT: I played around a bit on my own and figured it out, thanks!
#3
02/23/2006 (9:36 pm)
Glad you got it working Chris :) We use Visual Studio 2003 C++ in the office so it should usually be very easy to open and compile. Hope you enjoy the tutorial.
#4
02/23/2006 (9:51 pm)
Also reference this problem in the tutorial

Problem Thread

A minor mess up on my part but will cause a problem when working on the tutorial later on, fortunately its just a one line fix :)