TSE 360?
by Ben Ewing · in General Discussion · 02/22/2006 (7:41 am) · 6 replies
Will GG sell TSE 360?
Will Indie developers be able to use it without a dev kit?
How expensive might it be?
Thanks In advance :)
Will Indie developers be able to use it without a dev kit?
How expensive might it be?
Thanks In advance :)
#2
If it's THAT good then maybe you show it to GG. Otherwise chill a while, too many things are in play. TSE
needs to get production level 1st. Then worry about other things..
02/22/2006 (10:37 am)
Let's worry about making some good games with TSE first.If it's THAT good then maybe you show it to GG. Otherwise chill a while, too many things are in play. TSE
needs to get production level 1st. Then worry about other things..
#3
02/22/2006 (2:38 pm)
There is a TSE 360? Where have I been?
#4
02/22/2006 (2:58 pm)
Obviously not playing Marble Blast Ulra on the 360 and reading news items here on GG.
#5
02/22/2006 (2:59 pm)
Has got to be it
#6
02/22/2006 (4:09 pm)
Lol, thanks.
Employee David Montgomery-Blake
David MontgomeryBlake
The price for TSE 360 was $10,000 for an XB Live title. First, make your TSE game on a PC. If GG thinks it is a marketable title, they will help you go through the Microsoft process. They do not guarantee that MS will like your game or give you a green light to continue. If you get the green light, they will help you port it. You pay a certain amount of the $10,000 up front (I think it was $2000...but I can't recall). Then you pay towards it as your game is purchased on XBL until you have it paid off or it is removed from the lineup.
I think it was something like that. But my memory often core dumps and reduces anything I say to a meaningless pile of malarky.