Endian and 1.4
by Craig Courtney · in Torque Game Engine · 02/21/2006 (7:36 pm) · 2 replies
Was just wondering why there are still separate versions of endian files for macintosh and windows. I thought 1.4 made compiled scripts endian neutral. If their is still something tying TLK to endian issues there will be problems as we make the transition to intel based Macintosh computers.
#2
02/23/2006 (1:55 pm)
I did a binary compare of the sgo files and they where identical. I have got rid of the duplicate and the sgLibraryExec from my project. Once I work through a few more issues I'll be testing it out on the Mac. I'll keep ya posted.
Torque Owner John Kabus (BobTheCBuilder)
Good question - the dso/ml endian issues were all resolved in Torque 1.4 and these fixes are all in TLK 1.4.
The script library's legacy loading code was left in TLK 1.4, so that if any issues popped up related to the library it would be easier to track them down knowing the library code itself didn't change. This release has been very smooth, so chances are in the next release the library will only have one unified sgo.
-John