New playermodel!
by Niels · in General Discussion · 03/14/2002 (3:18 pm) · 4 replies
well first i wanted to thank you guys for the wips and crits you gave me about my last posts.
ive found some real goog tuts for modeling a playermodel and it realy improved my model. (at least thats what i think :D)
well i wanted to show you the (curent) results, and humbilly (did i spell that oke? :D) ask you for some more wips and crits.
note: i didn't purchase that modeling book someone spoke about earlyer, but maybe i will when i have the money for it :)
here goes:




thanks in advance,
Niels Sanders
ive found some real goog tuts for modeling a playermodel and it realy improved my model. (at least thats what i think :D)
well i wanted to show you the (curent) results, and humbilly (did i spell that oke? :D) ask you for some more wips and crits.
note: i didn't purchase that modeling book someone spoke about earlyer, but maybe i will when i have the money for it :)
here goes:




thanks in advance,
Niels Sanders
#2
Logan
03/14/2002 (6:26 pm)
Your modeling looks good, but unfortunately I think the mesh looks more like a jumpsuit than it does a base human shape. You might want to look into refining the shape of the mesh so that it matches human proportions and closely resamples human form. I would also go back and remove any/all seems that you have on your mesh, these are the first things that anyone notices.Logan
#3
your right it looks a suit. can you tell me how i could do that?
i also noticed he didnt got much f an ass :) working on that too :D
a head will follow soon i think, first need to "perfect" the body.
thx again,
niels
owyeah i also forgot to mention the polycount. its around 750 polys right now, but i think i can cut that down a lill.
03/15/2002 (8:03 am)
yeah i know ive got to refine the body :)your right it looks a suit. can you tell me how i could do that?
i also noticed he didnt got much f an ass :) working on that too :D
a head will follow soon i think, first need to "perfect" the body.
thx again,
niels
owyeah i also forgot to mention the polycount. its around 750 polys right now, but i think i can cut that down a lill.
#4
Alc
03/19/2002 (3:49 pm)
If your thinking of animating this model your going to have to add poly's in the torso, arms and legs where the joints or bends will be. For the torso you should have horizontal circles going all the way around the body in the places where the body will bend. Also as a note, the spine of a human character goes inward not out. And your definately going to need more poly's in the butt if you want to make it more curved :)Alc
Torque 3D Owner Xavier "eXoDuS" Amado
Default Studio Name
[/jokemode]
heh, really looks great. it would be nice to see that running around :)