Problems with blended Animations
by Kirchgessner · in General Discussion · 02/21/2006 (7:42 am) · 2 replies
I was wondering if anyone has ever gotten the Bravetree tank pack to work with milkshape.
That just was off the top of my head...
Anyway, I finally got my character into my game, i've 2 of the 6 animation sets done, but i only have one working in game. In the player.cs (in the data folder), i have to comment out the head and look animations.
The reason for commenting those out is to get the character to act how i actually animated him. Other wise these make the character run around ape like. He seriously looks like an ape running around.
Can any one help me with this? I currently have the look, head, and headside animations as blend and on seperate dsq's.
Do i need to set these animations to regular or is this an engine problem.
Employees, sorry if this is in the wrong thread.
That just was off the top of my head...
Anyway, I finally got my character into my game, i've 2 of the 6 animation sets done, but i only have one working in game. In the player.cs (in the data folder), i have to comment out the head and look animations.
The reason for commenting those out is to get the character to act how i actually animated him. Other wise these make the character run around ape like. He seriously looks like an ape running around.
Can any one help me with this? I currently have the look, head, and headside animations as blend and on seperate dsq's.
Do i need to set these animations to regular or is this an engine problem.
Employees, sorry if this is in the wrong thread.
#2
I was curious because my brother and i all we have is milkshape currently. We might have to get the student edition of 3ds max, to get it to work.
Well i haven't figured out the monkey broblem with the player in our demo. I don't know what i have to do to get it working either.
I'm using Milkshape for the player. Just in case that helps anyone.
02/21/2006 (2:20 pm)
OK thanks Matt,I was curious because my brother and i all we have is milkshape currently. We might have to get the student edition of 3ds max, to get it to work.
Well i haven't figured out the monkey broblem with the player in our demo. I don't know what i have to do to get it working either.
I'm using Milkshape for the player. Just in case that helps anyone.
Associate Matt Fairfax
PopCap
No. I spent 3 full-time days working on it. The problem is that MilkShape can't represent the hierarchy needed to make the Tank Pack to work correctly. I even wrote a bunch of code in the TankShape loading to detect when this was the case and to redo the hierarchy but it was still having big problems and I had to scrap it.