Game Development Community

Problems with blended Animations

by Kirchgessner · in General Discussion · 02/21/2006 (7:42 am) · 2 replies

I was wondering if anyone has ever gotten the Bravetree tank pack to work with milkshape.

That just was off the top of my head...
Anyway, I finally got my character into my game, i've 2 of the 6 animation sets done, but i only have one working in game. In the player.cs (in the data folder), i have to comment out the head and look animations.

The reason for commenting those out is to get the character to act how i actually animated him. Other wise these make the character run around ape like. He seriously looks like an ape running around.

Can any one help me with this? I currently have the look, head, and headside animations as blend and on seperate dsq's.
Do i need to set these animations to regular or is this an engine problem.







Employees, sorry if this is in the wrong thread.

#1
02/21/2006 (2:10 pm)
Quote:
I was wondering if anyone has ever gotten the Bravetree tank pack to work with milkshape.

No. I spent 3 full-time days working on it. The problem is that MilkShape can't represent the hierarchy needed to make the Tank Pack to work correctly. I even wrote a bunch of code in the TankShape loading to detect when this was the case and to redo the hierarchy but it was still having big problems and I had to scrap it.
#2
02/21/2006 (2:20 pm)
OK thanks Matt,

I was curious because my brother and i all we have is milkshape currently. We might have to get the student edition of 3ds max, to get it to work.

Well i haven't figured out the monkey broblem with the player in our demo. I don't know what i have to do to get it working either.

I'm using Milkshape for the player. Just in case that helps anyone.