now thats firepower (hehe)(screenshot)
by Ace · in General Discussion · 03/14/2002 (8:03 am) · 7 replies
[edited]fire2
About the author
Ace Owner of NoESCape.sytes.net starting from the beginning on 3d torque
#2
i just used the rifle.cs for the sword.cs and changed a few things
// Projectile Explosion
datablock ParticleData(PwrswordExplosionParticle)
{
dragCoefficient = 2;
gravityCoefficient = 0.2;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 1750;//750;
lifetimeVarianceMS = 150;
textureName = "~/data/shapes/pwrsword/smokeParticle";
// colors[0] = "0 0.2 1 1.0";
// colors[1] = "0 0.2 1 0.0";
sizes[0] = 0.5;
sizes[1] = 1.0;
};
datablock ExplosionData(PwrswordExplosion)
{
//explosionShape = "~/data/shapes/pwrsword/explosion.dts";
particleEmitter = PwrswordExplosionEmitter;
particleDensity = 150;
particleRadius = 5.2;//0.2;
faceViewer = true;
explosionScale = "150 150 150";//"1 1 1";
shakeCamera = true;
camShakeFreq = "10.0 11.0 10.0";
camShakeAmp = "1.0 1.0 1.0";
camShakeDuration = 2.5;//0.5;
camShakeRadius = 10.0;
};
heres a screenshot of it further away
[edited]
plus i changed the partical png of course
fire2
03/14/2002 (8:25 am)
Illusion ,heh, thats what the enemy will see when hit by it (its a close up by shooting the hillside).i just used the rifle.cs for the sword.cs and changed a few things
// Projectile Explosion
datablock ParticleData(PwrswordExplosionParticle)
{
dragCoefficient = 2;
gravityCoefficient = 0.2;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 1750;//750;
lifetimeVarianceMS = 150;
textureName = "~/data/shapes/pwrsword/smokeParticle";
// colors[0] = "0 0.2 1 1.0";
// colors[1] = "0 0.2 1 0.0";
sizes[0] = 0.5;
sizes[1] = 1.0;
};
datablock ExplosionData(PwrswordExplosion)
{
//explosionShape = "~/data/shapes/pwrsword/explosion.dts";
particleEmitter = PwrswordExplosionEmitter;
particleDensity = 150;
particleRadius = 5.2;//0.2;
faceViewer = true;
explosionScale = "150 150 150";//"1 1 1";
shakeCamera = true;
camShakeFreq = "10.0 11.0 10.0";
camShakeAmp = "1.0 1.0 1.0";
camShakeDuration = 2.5;//0.5;
camShakeRadius = 10.0;
};
heres a screenshot of it further away
[edited]
plus i changed the partical png of course
fire2
#3
03/14/2002 (2:03 pm)
So it's still a ranged weapon, right?
#4
You should better use a link when using screenshots of this size.
greetings
Daniel
03/14/2002 (2:20 pm)
Nice work, but your screenshots are too big.You should better use a link when using screenshots of this size.
greetings
Daniel
#5
sorry about the huge screenshot (i like them huge) it would still be just as huge if i made a link to it (with small ss's you just dont get the full effect of whats going on)
[edit]
ok i think i see what you mean on the size
(but i still like the huge ones better ;)
03/14/2002 (4:38 pm)
if you mean does it shoot prjectiles,,, then yes it does, i just commented out the projectile.dts cuz it looked funky and isnt needed, when my new player model get finished it will do a sowrd swing (non projectile0 and sword jab (projectile with ammo pickup)sorry about the huge screenshot (i like them huge) it would still be just as huge if i made a link to it (with small ss's you just dont get the full effect of whats going on)
[edit]
ok i think i see what you mean on the size
(but i still like the huge ones better ;)
#6
(*puff*puff*...hey man...click that thing that says fire2...*puff*puf*...oh shit, I'm on Planetquake...*puff*puff*)
C'mon...pay attention!
03/18/2002 (7:02 pm)
Looks like a link to me...(*puff*puff*...hey man...click that thing that says fire2...*puff*puf*...oh shit, I'm on Planetquake...*puff*puff*)
C'mon...pay attention!
#7
PlanetQuake rules! ;)
http://www.planetquake.com/noescape/torque/tscreens.htm
NoESCape screenshots
03/18/2002 (11:29 pm)
heh,,,i said [edited] heres a link to my ss pagesPlanetQuake rules! ;)
http://www.planetquake.com/noescape/torque/tscreens.htm
NoESCape screenshots
Associate Stefan Beffy Moises
How did you do it?