TransitionToSequence() doesn't work for ArmAnimation threads
by Walter Yoon · in Torque Game Engine · 02/19/2006 (10:38 am) · 0 replies
I can't get transitions working for ArmAnimation threads.
I'm using the setArmThreadPlayOnce() function from the Server-Side Melee resource, and calling the mShapeInstance->transitionToSequence() function in player.cc doesn't play the new sequence at all. Directly setting mArmAnimation.action and the ActionMask will play the new sequence, but then it won't transition smoothly; it just jumps directly to the new sequence.
Is there any way to get transitionToSequence() working for ArmAnimation threads, or does it only work for the ActionAnimation threads?
I'm using the setArmThreadPlayOnce() function from the Server-Side Melee resource, and calling the mShapeInstance->transitionToSequence() function in player.cc doesn't play the new sequence at all. Directly setting mArmAnimation.action and the ActionMask will play the new sequence, but then it won't transition smoothly; it just jumps directly to the new sequence.
Is there any way to get transitionToSequence() working for ArmAnimation threads, or does it only work for the ActionAnimation threads?
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