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TransitionToSequence() doesn't work for ArmAnimation threads

by Walter Yoon · in Torque Game Engine · 02/19/2006 (10:38 am) · 0 replies

I can't get transitions working for ArmAnimation threads.

I'm using the setArmThreadPlayOnce() function from the Server-Side Melee resource, and calling the mShapeInstance->transitionToSequence() function in player.cc doesn't play the new sequence at all. Directly setting mArmAnimation.action and the ActionMask will play the new sequence, but then it won't transition smoothly; it just jumps directly to the new sequence.

Is there any way to get transitionToSequence() working for ArmAnimation threads, or does it only work for the ActionAnimation threads?