Game Development Community

MIlkshape Collison Mesh DTS Exporter

by John Smart · in Torque Game Engine · 02/19/2006 (9:53 am) · 2 replies

Hi Guys,

I got a bug/possible bug/question.

I am creating a Mech Warrior typegame where you are a person and you jump into mechs,cars,areotech and blow the crap out of each other. Now i have most of the basic stuff done and i am at the stage where i am making my own buildings.

the behaviour of my buildings is Look pritty, collisions, and destroy. So to test all this i first create the mesh then i duplicated the lot in to one group called it Collision and exported it. Now I do collide with it but when i fire weapons at it they go through?? and do not register a collison. I have look at my code and can't find a problem with it.

has anyone else had this? or can offer a reason as to why this happned.

i am using milkshape 1.7.7a using the DTS exporter that comes with it.

I have used the DTS plus but then i only see half the mesh and no collisons at all (very odd)

any ideas?
Cheers
John

#1
02/20/2006 (4:35 am)
Use the dts plus exporter and read the help document once through before you start using it. Then you'll know everythign you need to use it properly... Also isn't MS1.7.7a an alpha build? Might be better use a previous version that isnt in alpha.
#2
02/20/2006 (6:08 pm)
Quote:
Now I do collide with it but when i fire weapons at it they go through??

Your collision mesh isn't a closed convex volume.