Dif loads in TGE ... kills TSE ... flickers on Mac???
by Jeremy Alessi · in Torque Game Engine · 02/18/2006 (12:45 am) · 7 replies
I've got a .dif file which is very simple (4 square posts). It loads and looks fine in TGE on the PC. On the Mac it flickers ... as if some sort of z-fighting issue is occurring (it's between the standard texture and just plain white). Then with TSE the shape won't load and hangs or kills it. What could be causing these discrepancies?
About the author
#2
Last I heard the TGE map2dif version didn't output TSE "certified" difs :)
02/18/2006 (5:06 am)
Not to slam Florian but just to be clear;Quote:Did you use the TSE's Map2Dif?when you compiled the difs for TSE ?
Last I heard the TGE map2dif version didn't output TSE "certified" difs :)
#3
02/18/2006 (12:58 pm)
LOL, that would explain the TSE issue! Thanks! Any takers on the Mac flickers?
#4
02/18/2006 (1:14 pm)
PC pwns Mac? ;) But seriously; are the graphics cards the same? Latest drivers?
#5
02/18/2006 (3:42 pm)
Radeon 9600 on the PC ... Radeon 9200 on the Mac ... will have to check the drivers (thought of that before) but I never had this flicker issue on the Mac before.
#6
02/26/2006 (6:42 am)
The Radeon 9200 has many issues with flickery things. I myself have a 9200, and as always, in many many games, flickery textures or things like that are very common.
#7
02/26/2006 (7:00 am)
Make sure your display depth is set to 32bit, else you will more than likely get Z-Fighting issues with dif's on the mac.
Torque 3D Owner Florian Ross