Weird water fullscreen issue
by Mike Fosker · in Torque Game Engine · 02/17/2006 (3:18 pm) · 2 replies
Has anyone else had this odd bug with full screen mode?
I found that the shore of the water block looked really jagged when I run the TGE in full screen mode.

There were also weird things going on with dif structures etc. I first found this in the RTS Environment pack, and thought that it could be a problem with that, but it happens with the stock TGE 1.4 demo too.
I found that changing to full screen once the mission has loaded fixes the problem, but I still would be interested to see if anyone has any idea about whether there is a proper fix or work around for this?
Here's the same shot after running toggleFullScreen(); twice in the console:

I've had this on two different machines, although they do both have the same graphics cards (GeForce2 MX)
Cheers
[edited to insert images and for spelling]
I found that the shore of the water block looked really jagged when I run the TGE in full screen mode.

There were also weird things going on with dif structures etc. I first found this in the RTS Environment pack, and thought that it could be a problem with that, but it happens with the stock TGE 1.4 demo too.
I found that changing to full screen once the mission has loaded fixes the problem, but I still would be interested to see if anyone has any idea about whether there is a proper fix or work around for this?
Here's the same shot after running toggleFullScreen(); twice in the console:

I've had this on two different machines, although they do both have the same graphics cards (GeForce2 MX)
Cheers
[edited to insert images and for spelling]
About the author
#2
I think that the problem with the other two machines was when it was in 16bit mode. When I changed it to 32bit it looked fine, just in case anyone else has the same problem.
02/18/2006 (11:16 am)
I've tested this on my laptop and found that it looked fine. That has a Radeon IGP 345MI think that the problem with the other two machines was when it was in 16bit mode. When I changed it to 32bit it looked fine, just in case anyone else has the same problem.
Associate Orion Elenzil
Real Life Plus
but it definitely looks like the zNear and zFar values are getting set badly.
- aka the near and far clipping planes of the openGL viewing frustrum.