Game Development Community

EliteNations - 2D Real Time Strategy Game. - Staff Needed.

by Austin · in Jobs · 02/17/2006 (1:42 pm) · 9 replies

Team name:
- EliteNations Staff

Project name:
- EliteNations

Brief description:
- EliteNations has been in the making for about 2 months now. We currently have a nice small staff team, but we are making extremly fast progress. The EliteNaitons staff team is a full volunteer team.

Target aim:
- For now, EliteNations is going to be a FREE multi-player, real time strategy, 2D game. In the future, if EliteNations is successful, there might possibly be a P2P (Pay to Play) version of the game.


Compensation:
- As of now, EliteNations is a volunteer team. As the game goes on, we might possibly create a P2P version of the game (pay to play). If the game, does infact make money, the staff team will be mailed contracts. Money made by the game will be divided into a few diffrent areas, including, paying the staff team.

Technology:
- Pixel Artist: Photoshop, or any other programs.
- C++ Coder: Visual C++, or anything used for creating C++ Codes.
- Graphic Artist: Photoshop, or any other programs.
- Web Designer: Photoshop, or any other programs.


Talent needed:
- One 2D Pixel Artist: Atleast 8 months expierence.
- One C++ Coder: Atleast 6 months expierence.
- One Graphic Designer: Atleast 6 months expierence.
- Web Designer: Atleast 8 months expierence.

Website:
- www.EliteNations.com (Both sites are underconstruction)
- www.EliteNations.net

Contacts:
- If interested, please contact me via:
Aim: Lbaust260
Msn: Austin@EliteNations.com
E-mail: Austin@EliteNations.com

Additional Info:
- Screenshots will be shown to all C++/2D Pixel Artists interested in the project.

Feedback:
- Any.

Thanks & Regards,
Austin.

#1
02/19/2006 (4:21 am)
Are you going to use some game engine, like T2D, for this game?
#2
02/19/2006 (6:39 am)
The game engine that we are using, is Allegro.

- The game is already in the making. It's not "Are you going to", its "What are you using". Just to let you know.

- We still have both positions open. Contact me if you are interested.
#3
02/19/2006 (3:25 pm)
Austin - Freelance does not mean "Work for no pay". It literally means "gun for hire" - hire ($$) is the operative word here. I freelance and I get paid well for it. Obviously not so well if I were freelancing for you :)

Good luck
#4
02/19/2006 (3:42 pm)
Did you consider perhaps that for a realtime stratefy game, you'd need multiple pixel artists? RTS games tend to demand a lot of the stuff and pixel art is painstaking to make.
#5
02/19/2006 (8:11 pm)
James, as you can see...

After I said the word Freelance, I put "works for free". The word Freelance has a few diffrent meanings if you ask around.

Brian - This is a good point. Maybe thats why I'm looking for another pixel artist? I'm just joking with you ;-)

I have it all under control. Our artist write now is creating things at a top notch pase.
#6
02/19/2006 (8:23 pm)
Austin: i think you are doing it backwards, you need to write your game first, have the artwork done last. otherwise, you might be wasting art
#7
02/20/2006 (5:00 am)
@ Austin - only in your part of the world I think :)
#8
02/20/2006 (7:26 am)
Jason:

- The game is already written. The game is not a dream anymore. We have a ton of the game already coded...



- Positions still open.
#9
03/24/2006 (1:08 pm)
Austin: Just wondering. I sent you an e-mail a couple of weeks back. Did you get it?

Nikolas