World Editor & Engine Object addon's/Mods
by Areal Person · in Torque Game Engine · 02/16/2006 (8:45 am) · 3 replies
Ok, when I use the World Editor Creator, I see a tree of "Engine Objects"
(is that what these are ?) in the bottom right. An Example is like ...
[+]Mission Objects
[-]Enviroment
-Sky
etc. etc..
Question.
Do people make these "Engine Objects" as add on's ? Where can I find more ? Can
I make my own ? Say I wanted to make one that said "Birds" Then I would be able to select the type bird, like Buzzard or Swan, and then set there properties in the "World Inspector"
Can I do this using only torque script and the resource dts/png etc. files alone ?
Or would I need to modify the C++ Engine Code (Assuming the code is in C++ ?)
Or modify/add to both parts script and engine code.
Do people sell these things as object/mods that I can buy and just drop into my engine ?
I know there are weapons and people for sale on the site, is this how this stuff works ?
Where are more websites with ready made things to drop into the engine ?
Thanks,
(is that what these are ?) in the bottom right. An Example is like ...
[+]Mission Objects
[-]Enviroment
-Sky
etc. etc..
Question.
Do people make these "Engine Objects" as add on's ? Where can I find more ? Can
I make my own ? Say I wanted to make one that said "Birds" Then I would be able to select the type bird, like Buzzard or Swan, and then set there properties in the "World Inspector"
Can I do this using only torque script and the resource dts/png etc. files alone ?
Or would I need to modify the C++ Engine Code (Assuming the code is in C++ ?)
Or modify/add to both parts script and engine code.
Do people sell these things as object/mods that I can buy and just drop into my engine ?
I know there are weapons and people for sale on the site, is this how this stuff works ?
Where are more websites with ready made things to drop into the engine ?
Thanks,
#2
or can I do it with script and the object resources ? And do people sale things like rain, snow, bears and horses ? that are ready to use, if so where are they.
I dont think thats a broad question.
Thanks,
02/16/2006 (10:20 am)
What I'm asking is in order to have birds or other things. must I modify the source codeor can I do it with script and the object resources ? And do people sale things like rain, snow, bears and horses ? that are ready to use, if so where are they.
I dont think thats a broad question.
Thanks,
#3
The Creators tree is much like a normal folder list. Anything that is the root directory down will be listed IF it has a .DTS (or .DIF) shape in the folder.
The upper categories (other than static shapes) must have (using scripts) a category attached to it, and then it will appear in that list.
Snow, rain, are precipitation effects created with data blocks (script files) and an image array. (look in your environment folder)
Bears and horses, are shapes (.dts) and I don't know of any for free or at all.
Hope that helps.
02/16/2006 (10:31 am)
If you add a folder under your data folder named "birds", when you fire up the editor, it will be a new listing.The Creators tree is much like a normal folder list. Anything that is the root directory down will be listed IF it has a .DTS (or .DIF) shape in the folder.
The upper categories (other than static shapes) must have (using scripts) a category attached to it, and then it will appear in that list.
Snow, rain, are precipitation effects created with data blocks (script files) and an image array. (look in your environment folder)
Bears and horses, are shapes (.dts) and I don't know of any for free or at all.
Hope that helps.
Torque Owner AllynMcelrath
I think you are mistaking what the creator tree is and what the items in it are. You may want to read the manual, because your question(s) are very broad and span many different topics.
http://www.garagegames.com/docs/tge/general/ch04.php