UV Mapping = Crash?
by Kerm Martian · in Artist Corner · 02/15/2006 (4:24 pm) · 3 replies
When I try to uv map 4 pieces of the vehicle, TGE 1.12 crashes trying to load the datablock. If I make them regular bitmap textures, nothing bad happens. Ideas? Details needed?
#2
It's a TGE issue; the exporter causes no problems, nor does it report any errors. The dump.dmp shows the texture properly detected and applied to the shapes it should be applied to. I've narrowed it down to the actual uv map application; does uv mapping have to be done in a special way to work with TGE?
02/16/2006 (8:44 am)
"TGE 1.12 crashes trying to load the datablock"It's a TGE issue; the exporter causes no problems, nor does it report any errors. The dump.dmp shows the texture properly detected and applied to the shapes it should be applied to. I've narrowed it down to the actual uv map application; does uv mapping have to be done in a special way to work with TGE?
#3
Logan
02/16/2006 (10:19 am)
No special way. The only stipulation is that your UVW coordinates must exist on map channel 1, if they exist on any other map channel then they will not be seen or exported. DTS shapes must have valid UVW coordinates exported to them to work I believe, so this might be your problem.Logan
Associate Logan Foster
perPixel Studios