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UV Mapping = Crash?

by Kerm Martian · in Artist Corner · 02/15/2006 (4:24 pm) · 3 replies

When I try to uv map 4 pieces of the vehicle, TGE 1.12 crashes trying to load the datablock. If I make them regular bitmap textures, nothing bad happens. Ideas? Details needed?

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#1
02/16/2006 (8:36 am)
Sorry is this a Max problem or a script problem within Torque? You need to provide some extra information if you want proper troubleshooting suggestions that will be valid to your situation.
#2
02/16/2006 (8:44 am)
"TGE 1.12 crashes trying to load the datablock"

It's a TGE issue; the exporter causes no problems, nor does it report any errors. The dump.dmp shows the texture properly detected and applied to the shapes it should be applied to. I've narrowed it down to the actual uv map application; does uv mapping have to be done in a special way to work with TGE?
#3
02/16/2006 (10:19 am)
No special way. The only stipulation is that your UVW coordinates must exist on map channel 1, if they exist on any other map channel then they will not be seen or exported. DTS shapes must have valid UVW coordinates exported to them to work I believe, so this might be your problem.

Logan