Tge ? Or Tse ?
by Areal Person · in Torque Game Engine · 02/15/2006 (2:28 pm) · 2 replies
TGE ? or TSE ?
What's the difference. Do I need both products or should I only
Get the TSE ?
Also, looks like TSE requires a 2.0ghz processor.
Is that just for development ? or do the production stuff require it ?
What is TSE. Is it a paint program or an advanced 3d engine that's better
than TGE ?
Also, with TGE do I get lots of missions already to go that will show me how to use the features. I know advanced modifications require work. But are there good example missions that will clearly show me how to implement the software features ?
I have currently been having problems with the Foliage Repliactor in the demo. I have the Book 3D game Programming All-In-One but I can't get the Foliage Repliactor to work with that version.
Also, when I try to load the fps mission from the book with the new demo engine. The
Foliage Repliactor will not work.
It looks like software components are not backward compatable. Or that the
Foliage Repliactor is buggie or not feature viable in the book version. It should not take 3 days to get the Foliage Repliactor to work.
Besides the source code, what else is included with the indie lic ?
Thanks to everyone that has tried to help me. I appreciate your kind efforts.
Thanks,
What's the difference. Do I need both products or should I only
Get the TSE ?
Also, looks like TSE requires a 2.0ghz processor.
Is that just for development ? or do the production stuff require it ?
What is TSE. Is it a paint program or an advanced 3d engine that's better
than TGE ?
Also, with TGE do I get lots of missions already to go that will show me how to use the features. I know advanced modifications require work. But are there good example missions that will clearly show me how to implement the software features ?
I have currently been having problems with the Foliage Repliactor in the demo. I have the Book 3D game Programming All-In-One but I can't get the Foliage Repliactor to work with that version.
Also, when I try to load the fps mission from the book with the new demo engine. The
Foliage Repliactor will not work.
It looks like software components are not backward compatable. Or that the
Foliage Repliactor is buggie or not feature viable in the book version. It should not take 3 days to get the Foliage Repliactor to work.
Besides the source code, what else is included with the indie lic ?
Thanks to everyone that has tried to help me. I appreciate your kind efforts.
Thanks,
#2
When you buy TGE, you get 2 starter packs "starter.fps" and "starter.racing"
You can build your game on them, each come with one mission (they have a lot of the features built in that you would find in a fps or racing game)
Can't really help with the Foliage Repliactor stuff (don't you need to do backend source changes to get it working?)
Joseph
Edit: damn my slow typing... David beat me to it :(
02/15/2006 (3:02 pm)
The easy answer is... if you don't know what it is, leave it until you know more about TGE...Quote:Whats the difference. Do I need both products or should I only Get the TSE ?[/quoteTo really get the most out of TSE, you really need a good machine... I used to run TSE on a 1gig cpu, but it was pretty slow... but I built a new PC yesterday (2gig CPU) and TSE runs great on it.
TSE is a game engine that supports sharders and lots of cool other stuff.
At the moment, you have to own TGE if you want to buy TSE (because TSE hasen't been released fully yet)
[quote]Also, looks like TSE requires a 2.0ghz processor.
Quote:Is that just for development ? or do the production stuff require it ?If you want to go all out on the shader development part of TSE, you need a pretty good machine.
Quote:Also, with TGE do I get lots of missions already to go that will show me how to use the features. I know advanced modifications require work. But are there good example missions that will clearly show me how to implement the software features ?
When you buy TGE, you get 2 starter packs "starter.fps" and "starter.racing"
You can build your game on them, each come with one mission (they have a lot of the features built in that you would find in a fps or racing game)
Can't really help with the Foliage Repliactor stuff (don't you need to do backend source changes to get it working?)
Joseph
Edit: damn my slow typing... David beat me to it :(
Employee David Montgomery-Blake
David MontgomeryBlake
It is a full engine for next-generation hardware. And thus, it requires next-generation hardware both in terms of graphical and cPU processing.
You get the fps and racing starters as well as a tutorial.base and introductory section on using TGE. You gain access to the private forums and TGE sections of TDN. There is a lot of information on adding features, but there isn't "how to make my game for me" documentation.
I haven't used the book demo with the FR, nor have I attempted to use the book's FR information with 1.4.
Access to the private forums and TGE section of TDN.