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Questions About Torque 2D

by Martin Bizon · in Torque Game Engine · 02/13/2006 (2:13 pm) · 2 replies

I am wondering why there is a seperate Torque 2D game engine. Could not one develop 2D games using the regular torque engine? Is it possible to change the view port in Torque 3D to be linear similar to using directX for 2D graphics? I am considering Torque 3D, but if it doesn't handle 2D It's not what I'm looking for. I'm not looking for a 2D engine either. I need a 3D engine for 3D elevation and collision detection but visually represented in 2D via a linear viewport. Hopefully this makes sense. Does anyone have an opinion?

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#1
02/13/2006 (2:46 pm)
I'm not quite sure what you're looking for. T2D started as a simple 2D sceneobject extension that spiralled out of control into a full-fledged 2D engine. Now, you can fix the pitch of your camera and attain a 2D-esque feel in TGE (as with most 3D engines). But that is quite different than what T2D does.

I think I'm just not clear on exactly what you want and what you need.
#2
02/13/2006 (3:07 pm)
What you are calling pitch I called viewport. It sounds like regular torque will work for me.