How do you flip (scale with a negative value) a mounted image?
by xen · in Torque Game Engine · 02/13/2006 (3:49 am) · 2 replies
I can flip it but the normals are left inside out! they seem to have been cached and flipping the geometry won't explicitly flip the normals..
#2
02/14/2006 (6:02 am)
Oh. i get it. so i was flipping the normals too.. i have to search for the rendering of the geometry and flip only that.. altough i think the rendering is done as a glCallList or something.. what's that command? the one wherein it renders based on an array? i forgot..
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