AIGuard problem
by Ben Ewing · in Torque Game Engine · 02/12/2006 (8:17 pm) · 7 replies
Ok, I just added the aiGuard resource, recompiled it all seems to work but. in the mission editor when I add a Guard marker thingy, save the mission, then reload it, the guard isnt there, also, in the Mission editor it lists the markers, but they are empty (IE the model used to represent them is gone), and in the console the aiGuard is listed as one of the objects in the mission....
Anyone know what might be wrong?
Anyone know what might be wrong?
#2
In the instructions for setting the markers up in mission, it says update your item, what does it mean by that?
02/13/2006 (6:54 am)
I did enable the first one, I will look at the second variable....but would that have anything to do with the Guard not appearing?In the instructions for setting the markers up in mission, it says update your item, what does it mean by that?
#3
02/13/2006 (7:48 am)
Ok, in the console it says the AI guard is disabled, but in script it is enabled....
#4
02/13/2006 (5:34 pm)
Meh, compiled wrong....
#5
02/13/2006 (5:37 pm)
Meh, compiled wrong....
#6
-Jase
02/25/2006 (8:07 pm)
The second variable is basically to show or hide the 'markers' in the world editor for moving the AIGuard positions and such.-Jase
#7
02/28/2006 (10:47 am)
I know this is a easy ? I compile the AI code and every is working good. The AIGuard is not carry a weapon. How do I enable that?
Torque Owner Jason "fireVein" Culwell
$AI_GUARD_ENABLED = true; //Whether Guard bots are loaded during mission loading.
$AI_GUARD_MARKER_HIDE = true; //Turns marker hiding on or off - useful when editing maps.
Is that what your looking for?
-Jase