Game Development Community

How do I activate Custom Levels?

by Adrian · in Marble Blast · 02/12/2006 (5:50 pm) · 9 replies

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#1
02/12/2006 (8:37 pm)
I think all you have to do is add the .mis file to the data/mission/custom folder. I don't think you have to finish all levels to unlock(activate) custom.
#2
02/14/2006 (5:50 am)
He's right. you've probably figured this out but you also need to right click on the launcher and click show package contents
#3
02/14/2006 (8:50 pm)
I dont see a custom folder...all i see is intermediate, beginner and andvanced...no custom folder
#4
02/14/2006 (8:55 pm)
@Meeki
All you have to do is make one.
#5
02/14/2006 (10:12 pm)
I tried and it didn't work...
#6
02/15/2006 (12:15 am)
I've been hearing cases throughout the forum about this?
#7
02/15/2006 (11:29 am)
Oh nevermind i just put the picture in the folder i didn't put the other one...theres like 2 to a level yea? yea some of the custom levels are really annoying!
#8
02/15/2006 (12:18 pm)
I wish we could make an installer, but since the folders are inside a 'package', I don't think Mac's Package Maker application will apply the file to those folders. I did make a little script with AppleScript, but this requires the User to have their application in a certain area and they have to rename the HD (and maybe directory) in the script. This is too complicated for most casual users.

I may revisit this problem again to find an easy solution(as least for MAC users).
#9
02/16/2006 (5:50 pm)
Where is the "data,mission,custom" folder?
where do i drag the .mis files?