T2D Beta1.1 activeFPS and overall performances
by Rivage · in Torque Game Builder · 02/12/2006 (8:23 am) · 4 replies
Hi
I've packing the fish demo for Windows with the debug-banner on and the activeFPS return these values :
640x480 window mode(32bits) : 35Fps
800x600 window mode(32bits) : 25Fps
1024x768 window mode(32bits) : 20Fps
640x480 fullscreen mode(16bits) : 55Fps
800x600 fullscreen mode(16bits) : 45Fps
1024x768 fullscreen mode(16bits) : 35Fps
Then i've switch to Directx and lost 8Fps on every values.
I'm running T2D on XP(SP2) AMD Athlon 1.4Ghz 512 DDR ATI Radeon 9200 SE (with the last drivers).
I have try this demo on friends machine,
XP(SP2) AMD Athlon 2.0Ghz 512 DDR ATI Radeon 9250 (Omega Drivers) : Same values + 5 Fps everywhere.
AMD 1.7Ghz 256 DDR ATI Radeon 9600 : Double or even more FPS values.
This demo isn't so "awesome" in term of tech. (no tons of physics, rigidbody, many particules emitters, etc.)...
Does ATI Radeon 9250 isn't sufficient for more complex gaming experiences ?
I've try 2 platform games (in the showcase forum) they were running very slow ! But perhaps it's a problem's of conception...
Thanks for your support ;)
I've packing the fish demo for Windows with the debug-banner on and the activeFPS return these values :
640x480 window mode(32bits) : 35Fps
800x600 window mode(32bits) : 25Fps
1024x768 window mode(32bits) : 20Fps
640x480 fullscreen mode(16bits) : 55Fps
800x600 fullscreen mode(16bits) : 45Fps
1024x768 fullscreen mode(16bits) : 35Fps
Then i've switch to Directx and lost 8Fps on every values.
I'm running T2D on XP(SP2) AMD Athlon 1.4Ghz 512 DDR ATI Radeon 9200 SE (with the last drivers).
I have try this demo on friends machine,
XP(SP2) AMD Athlon 2.0Ghz 512 DDR ATI Radeon 9250 (Omega Drivers) : Same values + 5 Fps everywhere.
AMD 1.7Ghz 256 DDR ATI Radeon 9600 : Double or even more FPS values.
This demo isn't so "awesome" in term of tech. (no tons of physics, rigidbody, many particules emitters, etc.)...
Does ATI Radeon 9250 isn't sufficient for more complex gaming experiences ?
I've try 2 platform games (in the showcase forum) they were running very slow ! But perhaps it's a problem's of conception...
Thanks for your support ;)
About the author
Leadwerks
#2
Thanks for the answer and sorry for the inconvenience.
The forum is so huge and as it's not always precised which version of T2D is concern i rather prefer research answers inside the Torque Developer Network.
02/13/2006 (2:14 am)
Ok Melv May ;)Thanks for the answer and sorry for the inconvenience.
The forum is so huge and as it's not always precised which version of T2D is concern i rather prefer research answers inside the Torque Developer Network.
#3
We'll eventually get into hard-sell mode and spend some quality time on the demos and this issue will go away.
- Melv.
02/13/2006 (2:51 am)
Oh no, not an inconvenience at all, didn't mean to sound like that. :)We'll eventually get into hard-sell mode and spend some quality time on the demos and this issue will go away.
- Melv.
#4
It's probably the only forum that i know where we get official answers so quickly and it's just too good !
Good work !
02/13/2006 (9:43 am)
No problems ;)It's probably the only forum that i know where we get official answers so quickly and it's just too good !
Good work !
Employee Melv May
This particular demo was put together in just over a day so it isn't really a benchmark of performance. As all the "current" demos, they show what can be achieved quickly, not what "fps" you can get if you try.
At some point, we'll tune-up these demos for best performance. Currently, all the fish are set to be chunked sprites (which are slow as hell) because when the demo was written, we didn't have the time to reshape all the fish to fit in a POT frame which was a restriction at that time. Recently, all the fish were put into a single image so that they can be rendered with a static-sprite. Also, there's an aweful lot of overdraw being done by the particle-effects and the scrolling wave.
I must admit though that those figures seem to be extremely low for your spec.
- Melv.