Creating an RPG.
by Sam Bolton · in General Discussion · 02/11/2006 (12:22 pm) · 6 replies
Hey guys,
I'm looking for web-sites on RPG creation. I'm trying to make my own RPG and I want to see if my idea for a story is original, and how I can get going on making the gameplay. Any help or links would be very helpful. Thank you very much to everyone.
I'm looking for web-sites on RPG creation. I'm trying to make my own RPG and I want to see if my idea for a story is original, and how I can get going on making the gameplay. Any help or links would be very helpful. Thank you very much to everyone.
#2
02/11/2006 (1:36 pm)
I mean as in Video Game. I'm making a video game RPG and I'm looking for any web-sites that would be helpful in doing so. Like some ideas that I could get and expand upon and change. Stuff like that.
#3
www.amazon.com/gp/product/159200315X/sr=8-1/qid=1139703056/ref=sr_1_1/103-928223...
02/11/2006 (4:11 pm)
Theres a book called Programming a RPG in Direct X somewhere, I haven't looked at it though.www.amazon.com/gp/product/159200315X/sr=8-1/qid=1139703056/ref=sr_1_1/103-928223...
#4
02/11/2006 (4:18 pm)
@Sam: I mean for a video game too. in an rpg, a balanced game system is a pretty important factor, so while i'm not saying "use SRD!" i'm saying look it over to get an idea of some of the game-rules you should think about.
#5
02/11/2006 (7:03 pm)
Oh. I gotcha' Jason. Thanks, I'll look a little more carefully at that then. And thanks Mincetro. I'll look at that too.
#6
The easiest way to create an story for an RPG is to set it up as a set of "go-here, do-this"-es. What I mean is things like: You must travel to the five kingdoms and collect the five orbs of Pulledfrommyass. You'll notice most every RPG has some variation of this, but it gets more interesting if you set it up to be one of those and then change what you're collecting/accomplishing. For instance, in FFVII, it may seem at first that you are going to be blowing up the 8 Mako reactors and destroy the Shinra corporation. But then you get captured and find out about Jenova. Which totally throws things in a different direction. Then I forget the rest of the plot of the game, but it goes through a coupleof sequence-y things.
To further sweeten this setup though, you have permanent things happen to your characters along the way. Someone dies and this changes the way the others think about the events. Someone gets a lot of power and starts acting differently, perhaps eventually betraying the others.
Another method is to do something incredibly convuluted. To make this seem natural, you start with something simple. "The Queen of Pulledfrommyass is trying to take over Bellybutton." But then you add a twist to that. "The Queen of Pulledfrommyass is actually being controlled by the King of Bananastand." This makes them seem evil or something but then you find out something else. "Bellybutton is working on a device to summon the devil or something." The idea is that you just keep on twisting the perception of the plot with new informationwhile simultaneously stuff is actually happening.
I'd also like to recomend that sidestories are great too and if they somehow tie back into the main plot they're made that much better.
02/11/2006 (8:00 pm)
I'd liek to give a little bit of advice for the story. The easiest way to create an story for an RPG is to set it up as a set of "go-here, do-this"-es. What I mean is things like: You must travel to the five kingdoms and collect the five orbs of Pulledfrommyass. You'll notice most every RPG has some variation of this, but it gets more interesting if you set it up to be one of those and then change what you're collecting/accomplishing. For instance, in FFVII, it may seem at first that you are going to be blowing up the 8 Mako reactors and destroy the Shinra corporation. But then you get captured and find out about Jenova. Which totally throws things in a different direction. Then I forget the rest of the plot of the game, but it goes through a coupleof sequence-y things.
To further sweeten this setup though, you have permanent things happen to your characters along the way. Someone dies and this changes the way the others think about the events. Someone gets a lot of power and starts acting differently, perhaps eventually betraying the others.
Another method is to do something incredibly convuluted. To make this seem natural, you start with something simple. "The Queen of Pulledfrommyass is trying to take over Bellybutton." But then you add a twist to that. "The Queen of Pulledfrommyass is actually being controlled by the King of Bananastand." This makes them seem evil or something but then you find out something else. "Bellybutton is working on a device to summon the devil or something." The idea is that you just keep on twisting the perception of the plot with new informationwhile simultaneously stuff is actually happening.
I'd also like to recomend that sidestories are great too and if they somehow tie back into the main plot they're made that much better.
Torque Owner Jason Swearingen