DirectDraw efficient in DirectX 9c sdk??
by Abhijit · in Technical Issues · 02/11/2006 (10:12 am) · 2 replies
Excuse me for posting old issues again....but i am trying to design a 2d game engine like the age of empires Genie using DirectX.....could someone helpon the following issue...
1.Should i use the latest dec sdk release and directdraw for 2d
2.Has directdraw been completely integrated with d3d if so has its performance been effected
3.Will i gain speed if i do not use the 3d resources of graphics cards and just stick to 2d eg vertex processing power directed towards faster 2d rendering.....or is there any way to use the 3d processing power of modern gpus towards 2d processing as my game only uses 2d
4.Any body has any links on openly available tutorials for 2d game engines
1.Should i use the latest dec sdk release and directdraw for 2d
2.Has directdraw been completely integrated with d3d if so has its performance been effected
3.Will i gain speed if i do not use the 3d resources of graphics cards and just stick to 2d eg vertex processing power directed towards faster 2d rendering.....or is there any way to use the 3d processing power of modern gpus towards 2d processing as my game only uses 2d
4.Any body has any links on openly available tutorials for 2d game engines
#2
3. Using 3D hardware to do 2D is a LOT faster than sticking to a 2D API.
T2D, btw, will leverage the capabilities of 3D hardware. If however you want to stick with a free option or just want to do it yourself, check out D3DXSprite in the DirectX SDK.
02/13/2006 (6:52 pm)
2. DirectDraw has not been integrated with D3D, DirectDraw was abandoned in DX8 with the recommendation that everyone use D3D.3. Using 3D hardware to do 2D is a LOT faster than sticking to a 2D API.
T2D, btw, will leverage the capabilities of 3D hardware. If however you want to stick with a free option or just want to do it yourself, check out D3DXSprite in the DirectX SDK.
Torque Owner Vashner
Both OpenGL directX make good games. I don't know what performance issue you are concerned about?
As long as you don't compile with debug versions your ok framerate wise.
As far as question 3. Yea man that's a no brainer... more power. You need to read the features of all 3 Torque engines to answer this.
Links? T2D... buy it.