Game Development Community

Isometric Games that use a vanishing point?

by Jason Swearingen · in Technical Issues · 02/10/2006 (2:05 pm) · 8 replies

I am looking into using a vanishing point with an isometric, tile based graphics system. (using t2d)

Has anyone seen games that use a vanishing point in their isometrics? i'm currious to see how it has been done in the past.

#1
02/11/2006 (8:39 am)
Surely if there is a vanishing point then that implies perspective. I don't think that you could have a vanishing point and be isometric.
Perhaps I missed something though.
#2
02/11/2006 (9:55 am)
Michael is correct. In isometric projection (being a type of orthographic projection) the lines are parallel and at specific angles, so there is no vanishing point (which is a feature of perspective projection).
#3
02/11/2006 (10:22 am)
Maybe you have a screenshot of what you mean, Jason ?
#4
02/11/2006 (11:24 am)
Do you mean that the tiles will be tilted, so that it looks as if it is from a prespective, yet have it work like isometric?

if so, CivIII might be an example, in any other case, I don't think I know.

Lee-Orr
#5
02/11/2006 (11:49 am)
Agreeing with the other posts, vanishing points are used to create persepective... Isometric is really incorrect as far as true perspective goes.. So no need for vanishing points, all the lines are parallel.
#6
02/11/2006 (4:15 pm)
Sorry, i have my terminology wrong. i mean tile based, but using perspective, ie a vanishing point (off the screen most likely) and distorting the tiles (skewing) to match.

my own research into this so far makes it seem like a good idea, but i'm not sure about how skewed tiles would look, asthetically speaking (if it looks too fake/weird for instance)


I dont know of any games that use such a system, but if you guys know of any i'd really love to hear.

I will play with my mock ups a bit more when i get to the actual 'game' coding, but unfortunatly that's a bit away in the future... i'm just brainstorming on the type of engine i want.

ps: If anyone recomends a 3d engine... i dont have the technical expertise to do that yet, 2d is my best bet :)
#7
02/11/2006 (4:16 pm)
@Lee: as far as i know, civ3 is a 'standard' isometric game, no perspective in it.
#8
03/15/2006 (7:39 pm)
I have the same question, so I support the thread. lol ~