How setActionThreads work
by xen · in Torque Game Engine · 02/09/2006 (3:46 am) · 2 replies
I've been fiddling around with the source code and i was trying to fix how to play animations on my character..
in the setActionsThread function of class Player (player.cc)
these are my notes if anyone's interested:
on the parameters:
bool hold // true: animation will get paused after being played. false: animations in queue will get played after playing this animation
bool wait // ??
bool fsp // ?? i'm guessing this means the animation will be played even if the player is on 1st person view
bool forceSet // true: if the animation is already being played, replay the animation at the beginning
in the setActionsThread function of class Player (player.cc)
these are my notes if anyone's interested:
on the parameters:
bool hold // true: animation will get paused after being played. false: animations in queue will get played after playing this animation
bool wait // ??
bool fsp // ?? i'm guessing this means the animation will be played even if the player is on 1st person view
bool forceSet // true: if the animation is already being played, replay the animation at the beginning
Associate Manoel Neto
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bool wait: will prevent the player from auto-selecting a new animation (like run, back, etc) until the animation finishes playing.