Game Development Community

Modeling cars?

by Jeff Wilkinson · in Artist Corner · 03/11/2002 (9:18 am) · 1 replies

Got three question's about modeling cars!

1) When you model the car should I also model
the interior or will there be a diffrent model
for that as well?

2) What should be the polly count on the model?

3) Should I have the wheels move freely or should I
put an axle to attach the two wheels?

#1
03/11/2002 (10:31 am)
It's discussed in this thread:

www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=3610

You could create a detailed interior, but I think handling it would be alot more work. A possibility is creating different interior models for all the mount points on a vehicle, that way each player is given a detailed view but not rendering the others in/on the vehicle. Similar to how Operation Flashpoint handles the armor mounts. Like I said, it'd probably be alot of work. As is, you'll probably want a simple interior (seat, steering wheel, dash, etc) and let the texturing handle the details.

As for poly count, depends on what your aiming for. With LOD you can get a pretty indepth model. More of a balancing act than anything.