Render While Bounds Not On Screen
by Griffin Milsap · in Torque Game Engine · 02/07/2006 (7:53 pm) · 1 replies
Hey, I have an fxRenderObject which is dynamically manipulated by a path in the game world. The path renders correctly while the little dot called "fxRenderObject" is on screen, but as soon as that little dot leaves the screen, the entire mesh disappears.
The mesh extends out much further than the bounds of the fxRenderObject. How do I disable this culling?
I would still like parts of the mesh to cull when not on screen if at all possible. (Maybe OpenGL does this automatically?)
-Griff
The mesh extends out much further than the bounds of the fxRenderObject. How do I disable this culling?
I would still like parts of the mesh to cull when not on screen if at all possible. (Maybe OpenGL does this automatically?)
-Griff
About the author
Associate Kyle Carter
Drawing geometry off the screen is cheaper than drawing it on the screen but it still has a cost. If you're concerned about half your player being off-screen, don't worry about it. It would be more effort to cull it yourself than let the hardware do it. If you're worried about half of a million polygon landscape being offscreen, you might be onto something... :)