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TS Bones/Skel Probs (Help me Rex Kinobi, you're my only hope!).

by BrokeAss Games · in Torque Game Engine · 02/07/2006 (8:31 am) · 23 replies

I know this is not the right area to post this in, but I'm hoping there are many ppl who have seen and fixed this problem.
I have been using TrueSpace 6.6 for modeling in our game.
After learning the work flow, rigging and all the little bugs in TS and the exporter I feel that I have nearly mastered the modeling workflow.
I have one HUGE problem left.
The problem is the bones/rigging that is exported with DarkIndustries ver. 2 exporter.
I have exported to .X format, re-imported, rigged and setup the scene in TS.
I'm using MagicBones from TrueBones which is a slightly modified BVH format skeleton.
The rigging and model in TS seem perfect.
The animations play, I'm able to switch animation clips, etc.
But when I view the model in TSTP or in TGE the bones act all crazy like my rigging is bad.
I tried using some other skeletons and didn't have these problems.
This is driving me nuts because we have spent about $1600 on our character creation software/studio (including rotoscoping motion capture booth).
I'm not using Puppeteer because of the custom skeletons.
Also, I have to be careful if I modify the skeleton because we have about 900 animations that are based off of this one.
Please help me someone (Rex, almost everything I learned was from reading your work, can you help?).
I'm so close to having a complete character system and the bones getting borked in export is the only problem I have left.
If an experience TrueSpace Torque modeler is willing to help I can send the .SCN file via email.

Ari
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#21
02/08/2006 (7:26 pm)
Never understimate the power of the dev-side!
www.brokeassgames.com/images/clean.jpgMy whole team thanks you for the help Rex!
Now the fun begins...
900 (up to) .DSQs and 32 mount points.

Ari
"Measure twice, cut once."
#22
02/10/2006 (5:53 pm)
Ancient history... yes, it was quite a costume. And the Ewok suit one of the little guys was wearing was pretty 'funky' if you know what I mean. Somewhere I have a photo of me hiding behind the costume body, while using the armholes and put my neck in the suit to make me appear as an Ewok...man that show was a trip. Tigers, horses, dogs, lasers, smoke of a 1000 different kinds....went on and on...

I am surprised at the amount of merchandise available on the web when you run a search on the exact title of the show; I remember a lot of it in the booths at the time. I even brought home a R2D2 slushie mug that doubles as a bank once it's cleaned up. Now, I tend to cringe at the themes of both Star Wars & Indiana Jones, I heard them so many times.


...oh, by the way; great job getting your shape and sequences in order. If you don't mind, can you tell me the exact steps you took to do it? I like to keep up to date on the capabilities/limitations of gS. Private or here, Thanks. I'm still not clear on how the "Mr. Bones" system works; ie, are they objects dropped into the Scene, how to copy the clips to the existing shape correctly. I always get some weird IK goofiness when I try those type of commands. End up having to enter the F-curve window, which can get a little 'touchy', how shall I say?

One existing shot of the stage during the 'Indy' sequences. Another shot of a promotional flyer; which looks like one of the many I have.
#23
03/04/2006 (3:34 am)
I'm having trouble with the DSQ exporting.
I'll post back when I solve it.

Ari
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