Game Development Community

Dynamic Textures?

by Anthony McCrary · in General Discussion · 03/10/2002 (10:53 pm) · 23 replies

Is there any support for this built into the engine?

What I mean is, being able to create a texture on the fly and map it onto a model? Like a counter?

For example, the ammo indicator on Unreal Tournament's rocket launcher. I know the Unreal Engine has it, not sure about the quake one though.
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#21
06/27/2005 (9:38 am)
...you guys know this thread is like 3 years old, right?
#22
06/27/2005 (9:43 am)
@Matt: The original, yes. But so what? The last question was posted today so we might as well use this one rather than creating a new thread.

@Bobby: Sorry, no idea about blender I'm afraid. Anyone else?
#23
06/28/2005 (10:10 pm)
Any news on the blender way if it is even possible?
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