Problems with collision hulls..
by Fleeky · in Artist Corner · 02/06/2006 (12:44 pm) · 7 replies
Well, the team im working with needs buttes which are basically really big tall doo doo's that stand up straight in deserts..
for the collision hulls we need per poly collision on them,
the shape is approximately just a sphere , which i then proportionally edited to look like a butte, in game the player runs into it fine, but then when i shoot it the projecticle goes right through it.
im also having this problem when i try to do per poly collision hulls on trees and glaciers..
a simple cube collides just fine with both player and projectile what gives ?
for the collision hulls we need per poly collision on them,
the shape is approximately just a sphere , which i then proportionally edited to look like a butte, in game the player runs into it fine, but then when i shoot it the projecticle goes right through it.
im also having this problem when i try to do per poly collision hulls on trees and glaciers..
a simple cube collides just fine with both player and projectile what gives ?
#2
02/06/2006 (5:37 pm)
...
#3
http://fleekyflux.com/3d/butte1.blend
Torque Exporter 0.9
Using blender, version 241
Using unaccelerated math code, performance may be suboptimal
**************************
Loaded Preferences.
Processing Scene...
Cleaning Preference Keys
Exporting...
Writing shape to 'C:\oldfleeky\Blender Foundation\Blender1\.blender\buttes\butte1.dts'.
Processing...
> Shape Details
> Nodes
^^ Bone [Exp-Catch-Root] (parent -1)
> Objects
'Circle' : Standard
'Col-1' : Standard
> Materials
butteone
> Detail Levels
Detail-1 (size : 32)
Collision-1 (size : -1)
Smallest : Detail-1 (size : 32)
> Internal Sequences
Writing out DTS...
Done.
Finished.
02/12/2006 (2:19 pm)
Ok , now i have the weird problem of parts of the mesh are colliding with projectiles and parts are not.. http://fleekyflux.com/3d/butte1.blend
Torque Exporter 0.9
Using blender, version 241
Using unaccelerated math code, performance may be suboptimal
**************************
Loaded Preferences.
Processing Scene...
Cleaning Preference Keys
Exporting...
Writing shape to 'C:\oldfleeky\Blender Foundation\Blender1\.blender\buttes\butte1.dts'.
Processing...
> Shape Details
> Nodes
^^ Bone [Exp-Catch-Root] (parent -1)
> Objects
'Circle' : Standard
'Col-1' : Standard
> Materials
butteone
> Detail Levels
Detail-1 (size : 32)
Collision-1 (size : -1)
Smallest : Detail-1 (size : 32)
> Internal Sequences
Writing out DTS...
Done.
Finished.
#4
02/12/2006 (4:01 pm)
...
#5
yeah i havent put in the loscollision cause none of the current projectiles in the game im working on care about it. thank you for the help i will try that
02/14/2006 (12:17 am)
So could i just parent a bunch of cubes together?? yeah i havent put in the loscollision cause none of the current projectiles in the game im working on care about it. thank you for the help i will try that
#6
02/14/2006 (12:39 am)
...
#7
02/14/2006 (12:19 pm)
Thank you for the help i will give this a try !
Torque Owner Fleeky