Game Development Community

Maya and Max users

by Todd Pickens · in General Discussion · 02/04/2006 (9:12 pm) · 4 replies

Maya and Max users,

I need your knowledge.

I am in the process of exporting all of the content from my RTS Environment pack to Max and Maya formats. My question is what do you need?

Should I be exporting ALL of the objects separately into Maya scene files, or should I export the LightWave scene files into the Maya scene file.

An example to illustrate what I mean... A tree is made up of several separate objects, and also has an object as a collision volume, all of which come together in Lightwave to make a scene file, which is then exported to .dts format for use in TGE.

To achieve the same thing, should I export each object into a Maya and Max format and let the end user assemble them. Or should I just export my compiled scene into a Maya scene? Exporting it as a complete scene would seem the obvious choice, but am unsure if there would be any problems with that.

Any insights would be very helpful

#1
02/05/2006 (7:21 pm)
I think it would be better for you to spend the extra time to have them export ready.

For more specifics you might want to start a thread in the Art forum or the specific exporter forums.

The more ready for the exporter and better documentation. The better your reputation for quality product will be.

I can't tell you how many times I have been disappoined because people that have sold some packs have poor documentation or technical issues implementing the content.
#2
02/05/2006 (9:04 pm)
Thanks Randy,

I actually wanted to post this in the appropriate forum, but with the new web page format, I actually couldn't locate it :P So I posted here.

I appreciate your feedback, thanks for taking the time.

I have spent the petter part of the weekend getting all of the material exported into Maya scene files, which appears to have gone very smoothly. I had a Maya user friend take a look at some of them and he gave them a thumbs up.

I also converted them to .3ds and imported them onto Max and with only a couple of very minor bumps, that also seems to have gone smoothly. I am sure others will find things which have eluded me, but I will have to cross that bridge when I come to it. My efforts have reached the point of diminishing returns at this point.
#3
02/05/2006 (9:36 pm)
I hope you include the .3ds files so people with Milkshape or something else can use them. The RTS environment looks good enough for an FPS. I plan on picking it up if there's a model format I can work with.
#4
02/06/2006 (12:05 am)
Thanks for the complements Willbkool.

It was a challenge to get everything into 3ds format, to say the least.

Turns out the converting required texture names of 8 characters or less, which I didn't expect. But its all done.

Hope you enjoy the pack. I can't wait to see what people make with it.