3D Max Anim. to Torque - DSQ is not working
by Storm · in General Discussion · 02/04/2006 (6:36 pm) · 2 replies
Help! Hi guys, I am new to this and trying to export DSQ with biped from 3D Max. When I am exporting Sequence1 player_forward, should I include in my cgf file biped bones and cam, eye, bounds, or nothing - only keys? My animation is not working. When I am testing in "Show tool" there are no any details about imported DSQ as it doesn't exist?
#2
02/09/2006 (10:02 pm)
There is a forum for the exporter. Check under "edit subsciptions" to add it.
Torque 3D Owner Brandon Maness
torque.smdlabs.com/3dsmaxAnimationSetup.htm
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