Texture question
by Shane "Criimson" Barnett · in Technical Issues · 03/09/2002 (1:24 am) · 2 replies
Hello everyone =)
I have a question about texturing models. I am new to this and am wondering if anyone can give me any suggestions on creating a "hard plastic" look on a model.
I'm not worried about realism in the design.
Would it work if, say, I just made the texture and used made it very reflective?
I can't test it because it will be another week before I can buy the engine, to start testing.
Thank you,
Criimson
Shane Barnett
I have a question about texturing models. I am new to this and am wondering if anyone can give me any suggestions on creating a "hard plastic" look on a model.
I'm not worried about realism in the design.
Would it work if, say, I just made the texture and used made it very reflective?
I can't test it because it will be another week before I can buy the engine, to start testing.
Thank you,
Criimson
Shane Barnett
#2
You know what I mean? Around the edges, the little bit of plastic that sticks out?
03/09/2002 (9:41 am)
One thing I would do is texture in the little areas that the mold of the object didn't get rid of.You know what I mean? Around the edges, the little bit of plastic that sticks out?
Torque Owner Tyler Frans
There are some tutorials for adding a 'plastic' feel to your art. But it may take a little creativity to swing it in a texture effectively. Using the alpha channel will definitely add the 'shine' to the model and push the effect.
Here's a list of sites I found. Should help to get you started. Good luck! :)
www.renderosity.com/
www.phong.com/
www.cyberinkdesign.com/tutor.htm
www.magicpixel.com.au/html/workwel.html
www.tema.ru/p/h/o/t/o/s/h/o/p/
www.geocities.com/SiliconValley/Way/9571/tips.html