TGE Graphical/Tech Improvements - Anyone tried...
by Brian Wells · in Torque Game Engine · 03/09/2002 (12:57 am) · 4 replies
Has anyone tried...
P4 Optimizations
Bump Mapping
Multitexturing
modifications to the TGE? I am hoping to be able to use bump maps sparingly on some of the higer detail LODs in my game.
Thanks!
P4 Optimizations
Bump Mapping
Multitexturing
modifications to the TGE? I am hoping to be able to use bump maps sparingly on some of the higer detail LODs in my game.
Thanks!
#2
Anyone have any clue how/where to start to impliment bump mapping?
03/09/2002 (4:57 pm)
I will look into it. I am sure I can not increase performace to a hueg extent myself, but if it can be added I think it would at least e great PR ;)Anyone have any clue how/where to start to impliment bump mapping?
#3
03/09/2002 (5:57 pm)
Ok. I just checked for multitexturing and it is definently already in there. This is a good thing! I am checking on he intel dev site now about the p4 optimizations.
#4
--Rick
03/09/2002 (6:20 pm)
It is very easy to add new processor extensions like nohbody suggested. If you do add some SSE2 routines that profile faster than the existing SSE routines please consider contributing back to the community.--Rick
Torque Owner nohbdy
and I'm sure you could do bumpmapping too...
as for P4 optimizations, if you want to add support for SSE2, go for it :) add a flag to the processor info in the platform code for whether or not SSE2 is supported and set up code to install SSE2 optimized routines - just like the other extension stuff is done
-noh