Large models crashing TGE
by John Spivey · in Artist Corner · 02/02/2006 (12:03 pm) · 5 replies
I have been working on a new project and have had to make some quite large models. The problem is that when I start to export these models they are crashing the Torque Engine when the lighting sequence of loading is done. I cannot find any errors or anything of that nature to tell me what the problem is. I am still unable to narrow down the possibilities but I am suspecting that it could have something to do with duplicating multiple brushes and moving them around. I also suspect that when I remove a face from a brush it may be causing problems. Any suggestions about either previous experiances that you found to have caused a model to crash the engine would be greatly apreciated. Also anything in the lines of a means to identify the offending brushes would also be apreciated.
#2
02/02/2006 (7:24 pm)
Could you define what you mean by large? File size, number of brushes, or sheer size of brushes? Might help to point out any issues.
#3
Current dimensions of latest project. I have been playing around with it and I have found that when I fiddle with the brushes too much the faces become non-integral. (By hitting the check for non-integral faces function) So what I am doing now is going back and looking at all my models. Some have lots of bad faces but still load in Torque but some dont. I have set up quark to not do a .dif on any model with bad faces. So hopefully this is the real problem I am having. Its just a hunch but I am supposing that Torque is not very fond of float points.
02/02/2006 (7:34 pm)
2496 (quark units) X 4736 (quark units) X 1088 (quark units)Current dimensions of latest project. I have been playing around with it and I have found that when I fiddle with the brushes too much the faces become non-integral. (By hitting the check for non-integral faces function) So what I am doing now is going back and looking at all my models. Some have lots of bad faces but still load in Torque but some dont. I have set up quark to not do a .dif on any model with bad faces. So hopefully this is the real problem I am having. Its just a hunch but I am supposing that Torque is not very fond of float points.
#4
02/02/2006 (9:22 pm)
You might want to make sure you are using a debug build--Torque reports (via an assert, which is like a crash in that it terminates the run of the executable, but it's intentional) to check for various conditions. That might point you in the right direction while troubleshooting.
#5
02/04/2006 (6:26 am)
Could you tell me how to check on this. I am not familiar with the process. Thanks for the input Stephen.
Torque Owner John Spivey