GameSpace or TrueSpace?
by Lee-Orr Orbach · in Torque Game Engine · 02/02/2006 (10:03 am) · 12 replies
Hello All!!!
I want to buy either gamespace or truespace, but I have a problem/dillema.
I can get gamespace 1.6, or truespace 6.6 in 199$, but gamespace comes with an online course, and truespace doesn't. I want to know what do you think I should buy? I want make game models with it, but with truespace I will also be able to make cut-scenes, intros or rendered animations(If I want to).
what are the differences between the two?
thanks in advanced,
Lee-Orr
I want to buy either gamespace or truespace, but I have a problem/dillema.
I can get gamespace 1.6, or truespace 6.6 in 199$, but gamespace comes with an online course, and truespace doesn't. I want to know what do you think I should buy? I want make game models with it, but with truespace I will also be able to make cut-scenes, intros or rendered animations(If I want to).
what are the differences between the two?
thanks in advanced,
Lee-Orr
About the author
#2
Blender is a difficult tool to learn but is much more powerful than both gameSpace and trueSpace. Numerous free training videos are available on their website at http://www.blender3d.com.
Hope this helps!
02/02/2006 (6:38 pm)
I have purchased TrueSpace in the past as well as gameSpace more recently. If I had the money I would go for 3ds Max myself but being on a budget I have finally settled on Blender and have been extremely happy with it. Thanks to Joseph Greenawalt, we now have an updated exporter working with the latest version of Blender and best of all Blender is FREE!Blender is a difficult tool to learn but is much more powerful than both gameSpace and trueSpace. Numerous free training videos are available on their website at http://www.blender3d.com.
Hope this helps!
#3
02/02/2006 (8:21 pm)
I don't mean to start a flame war, but Maya is better than all of them. If u learn to use mel, u can do anything.
#5
02/03/2006 (7:35 am)
I prefer Lightwave to Maya and Maya to Max. But that's all it is...a preference.
#6
While I've not utilized trueSpace or some of it's 'advanced' features or how they would make the export to DTS/DSQ format, it's hard to say. TrueSpace is going thru an upgrade within it's architecture and it's rendering schema... None of that may help your game content, however; 'supposedly' after this release of tSv7.0, the animation and skinning schema WILL change and again; no word on how this would affect the exportation process...
Things are in a state of flux at the moment; more so than 'usual' for Caligari. They desperately want content artists to utilize the packages for such work; time will tell how committed they are to the clients they cultivate.
...few pennies worth.
Rex
...oh, by the way. This is what I know of gameSpace and it's abilities; to keep things in context. So, to me at least, it seems you can either, Pay for gS now and get content that does work, or Pay a lot more[for ts v7.0+] and you GAMBLE that it may export to the current DTS/DSQ formats correctly. If the current DarkIndustries DTS exporter v2.0 doesn't work with the newest flavor of trueSpace, you are left to speculate whether that author will look at the new API and begin to labor. If so; I would perhaps expect to purchase it, as this would involve a ton of work and well, time is money afterall...ahem.
02/03/2006 (3:34 pm)
@Anguel: Quote:I don't mean to start a flame war, but Maya is better than all of them. If u learn to use mel, u can do anything.Hmmm, really?.....in the title of the current Thread; I read nothing about Maya at all...;). I 'thought' this thread contained a question as to whether the author should purchase gameSpace or TrueSpace as a modeling package for gaming content??
While I've not utilized trueSpace or some of it's 'advanced' features or how they would make the export to DTS/DSQ format, it's hard to say. TrueSpace is going thru an upgrade within it's architecture and it's rendering schema... None of that may help your game content, however; 'supposedly' after this release of tSv7.0, the animation and skinning schema WILL change and again; no word on how this would affect the exportation process...
Things are in a state of flux at the moment; more so than 'usual' for Caligari. They desperately want content artists to utilize the packages for such work; time will tell how committed they are to the clients they cultivate.
...few pennies worth.
Rex
...oh, by the way. This is what I know of gameSpace and it's abilities; to keep things in context. So, to me at least, it seems you can either, Pay for gS now and get content that does work, or Pay a lot more[for ts v7.0+] and you GAMBLE that it may export to the current DTS/DSQ formats correctly. If the current DarkIndustries DTS exporter v2.0 doesn't work with the newest flavor of trueSpace, you are left to speculate whether that author will look at the new API and begin to labor. If so; I would perhaps expect to purchase it, as this would involve a ton of work and well, time is money afterall...ahem.
#7
www.caligari.com/gamespace/products/dts_dark/dts_dark.asp
You could opt to get on the list for the next version of TrueSpace with pre release bargin pricing by simply downloading the free version of TrueSpace 3.2 and registering it:
www.caligari.com/Products/trueSpace/tS3/resources/default.html
You may find this of interest as well, Milkshape 3D is integrated into gameSpace 3D for some of the export options. Milkshape 3D has a superior animation system to that of gameSpace and closely fits that of other modeling packages for bone or joint creation and animation. You can pretty much export/import .SMD .PSK/PSA skeletal animations from a lot of different modeling packages if you have the plugins, and this is how I transport my models from package to package when working for clients that need models in different formats and Milkshape 3D along with gameSpace has the import/export capabilities to do this.
03/12/2006 (8:17 pm)
Actually, all the plugins that work in gamespace will work in Truespace. But the reverse is not true in all cases. The differences is that gameSpace is based off the engine code of TrueSpace, with things stripped out of it like was already mentioned, the Rendering to movie engine. To use a plugin that was written for gameSpace in TrueSpace, all you have to do is to put the appropiate Tsx folder. I have used the flash plugin for TrueSpace in gameSpace and it works just fine, as well as other plugins. I bought TrueSpace way back when, and then when gameSpace was getting ready to hit the market, I helped to beta test, and write some tutorials for it that caligari used on the gamespace website on how to create your first model and how to use the unreal exporter. You can download the dts exporter from this area of the gamespace web site and when you start to install it, it will allow you to install it to TrueSpace or gameSpace:www.caligari.com/gamespace/products/dts_dark/dts_dark.asp
You could opt to get on the list for the next version of TrueSpace with pre release bargin pricing by simply downloading the free version of TrueSpace 3.2 and registering it:
www.caligari.com/Products/trueSpace/tS3/resources/default.html
You may find this of interest as well, Milkshape 3D is integrated into gameSpace 3D for some of the export options. Milkshape 3D has a superior animation system to that of gameSpace and closely fits that of other modeling packages for bone or joint creation and animation. You can pretty much export/import .SMD .PSK/PSA skeletal animations from a lot of different modeling packages if you have the plugins, and this is how I transport my models from package to package when working for clients that need models in different formats and Milkshape 3D along with gameSpace has the import/export capabilities to do this.
#9
03/13/2006 (11:56 pm)
Hello to you Rex. Yes I have crossed into the twilight zone of trying to use torque to make games :D You will have to tell me where we have crossed paths before, unless your mooseboy of the ms3d forums?
#10
...let me know if you need any help with Ms3d--DTS/DSQ's, glad to help a fellow Milk'farmer'...
03/14/2006 (11:25 am)
I think I'm Rex over at the Milkfarm......Ms3d is very good for Torque dts/dsq's. I think we even chatted when I got gS and tried to follow some of the tutorials...I think you did a turret type affair....let me know if you need any help with Ms3d--DTS/DSQ's, glad to help a fellow Milk'farmer'...
#11
03/14/2006 (4:09 pm)
Ok maybe we crossed paths on the community at gameSpace forums. I did the ceiling turret thats part of the gameSpace release and the tutorial on the site for creating your first model. I was one of the first to succesfully get a dts shape into torque via the pipeline with milkshape 3d before darkmatter wrote the plugin for gameSpace and TrueSpace. The owner of caligari asked me if I could try my hand at several exports via the milkshape embeding into gameSpace and show screenshots to him. (Of course I was paid for my time for writing my tutorials and creating a couple of models to be used in gameSpace). I havent look at gameSpace for quite some time as I have been using my old 3D studio MAX 3.2 to create models, with the meshtools plugin that makes life so much easier. Not to mention Character studio. It cost me an arm and a leg way back when, but I havent regretted it. I have dusted off my copy of gameSpace that was licensed to me for my work with caligari to make some level prefabs. You can slice off portions of you work to make seperate objects to make brush shapes with it, something that Max and Milkshape doesnt do :(
#12
03/14/2006 (4:10 pm)
Ok maybe we crossed paths on the community at gameSpace forums. I did the ceiling turret thats part of the gameSpace release and the tutorial on the site for creating your first model. I was one of the first to succesfully get a dts shape into torque via the pipeline with milkshape 3d before darkmatter wrote the plugin for gameSpace and TrueSpace. The owner of caligari asked me if I could try my hand at several exports via the milkshape embeding into gameSpace and show screenshots to him. (Of course I was paid for my time for writing my tutorials and creating a couple of models to be used in gameSpace). I havent look at gameSpace for quite some time as I have been using my old 3D studio MAX 3.2 to create models, with the meshtools plugin that makes life so much easier. Not to mention Character studio. It cost me an arm and a leg way back when, but I havent regretted it. I have dusted off my copy of gameSpace that was licensed to me for my work with caligari to make some level prefabs. You can slice off portions of you work to make seperate objects to make brush shapes with it, something that Max and Milkshape doesnt do :(
Torque Owner Paulo Egidio
All in all they're mostly the same, BUT... the skeleton systems is buggy as hell, to the point of not being usable.
I started with it, and now am doing much better with 3ds max.
Anyway, another alternative is Blender and milkshape.
Hope this helps.