Game Development Community

3D Models - Latitude and Longitude

by Frank Sutton · in Artist Corner · 02/02/2006 (8:24 am) · 2 replies

I'm building an application that needs to use predefined 3-dimensional objects. These objects are described in terms of nodes consisting of latitude, longitude, and altitude. I would like to take this 3-dimensional data and turn each object into a 3D model that the TGE can use. I've seen many tutorials that describe how to create models "free hand" using a program like Milkshape. My question is, "how can I automate the process of taking a series of points and building DTS files?"

#1
02/03/2006 (7:53 am)
Dive deep into the source code. I would post in the private engine section.

Matt
#2
02/03/2006 (9:15 am)
If it works for your situation,
i would be inclined to look at converting the objects to some common format *outside* of torque,
and then using something like milkshape or 3DS to convert them to .DTS files.

common formats being like .obj, .vrml, etc.

this has two advantages:
1. you don't need to dive deep into TGE source code, which has kind of a steep learning curve.
2. you get the object in a common file format, and can then load it in other apps besides torque.